Magic_Game/Easy2D/Style/Color.cpp

57 lines
1.3 KiB
C++
Raw Normal View History

2017-09-10 23:56:52 +08:00
#include "..\Easy2d.h"
#include "..\EasyX\easyx.h"
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫֵ<C9AB>Ķ<EFBFBD><C4B6><EFBFBD>
const COLORREF Color::black = BLACK;
const COLORREF Color::blue = BLUE;
const COLORREF Color::green = GREEN;
const COLORREF Color::cyan = CYAN;
const COLORREF Color::red = RED;
const COLORREF Color::magenta = MAGENTA;
const COLORREF Color::brown = BROWN;
const COLORREF Color::lightgray = LIGHTGRAY;
const COLORREF Color::darkgray = DARKGRAY;
const COLORREF Color::lightblue = LIGHTBLUE;
const COLORREF Color::lightgreen = LIGHTGREEN;
const COLORREF Color::lightcyan = LIGHTCYAN;
const COLORREF Color::lightred = LIGHTRED;
const COLORREF Color::lightmagenta = LIGHTMAGENTA;
const COLORREF Color::yellow = YELLOW;
const COLORREF Color::white = WHITE;
COLORREF Color::getFromRGB(BYTE r, BYTE g, BYTE b)
{
return RGB(r, g, b); // <20><> (r, g, b) <20><>ɫֵת<D6B5><D7AA>Ϊ<EFBFBD><CEAA>ɫ
}
COLORREF Color::getFromHSL(float H, float S, float L)
{
return HSLtoRGB(H, S, L);
}
COLORREF Color::getFromHSV(float H, float S, float V)
{
return HSVtoRGB(H, S, V);
}
BYTE Color::getRValue(COLORREF color)
{
return GetRValue(color); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD>еĺ<D0B5>ɫֵ
}
BYTE Color::getGValue(COLORREF color)
{
return GetGValue(color); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD>е<EFBFBD><D0B5><EFBFBD>ɫֵ
}
BYTE Color::getBValue(COLORREF color)
{
return GetBValue(color); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD>е<EFBFBD><D0B5><EFBFBD>ɫֵ
}
COLORREF Color::getGray(COLORREF color)
{
return RGBtoGRAY(color); // <20><>ȡ<EFBFBD><C8A1>ɫ<EFBFBD>еĻҶ<C4BB>ֵ
}