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										 |  |  | #include "..\e2daction.h"
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							|  |  |  | #include "..\e2dmanager.h"
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							|  |  |  | e2d::Loop::Loop(Action * action, int times /* = -1 */) | 
					
						
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										 |  |  | 	: action_(action) | 
					
						
							|  |  |  | 	, times_(0) | 
					
						
							|  |  |  | 	, total_times_(times) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	WARN_IF(action == nullptr, "Loop NULL pointer exception!"); | 
					
						
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							|  |  |  | 	if (action) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		action_ = action; | 
					
						
							|  |  |  | 		action_->Retain(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | e2d::Loop::~Loop() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	SafeRelease(action_); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::Loop * e2d::Loop::Clone() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (action_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		return new Loop(action_->Clone()); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::Loop * e2d::Loop::Reverse() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (action_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		return new Loop(action_->Clone()); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::Loop::Init() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Action::Init(); | 
					
						
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										 |  |  | 	if (action_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		action_->target_ = target_; | 
					
						
							|  |  |  | 		action_->Init(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::Loop::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Action::Update(); | 
					
						
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										 |  |  | 	if (times_ == total_times_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		this->Stop(); | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (action_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		action_->Update(); | 
					
						
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										 |  |  | 		if (action_->IsDone()) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			++times_; | 
					
						
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										 |  |  | 			Action::Reset(); | 
					
						
							|  |  |  | 			action_->Reset(); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		this->Stop(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::Loop::Reset() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Action::Reset(); | 
					
						
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										 |  |  | 	if (action_) action_->Reset(); | 
					
						
							|  |  |  | 	times_ = 0; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::Loop::ResetTime() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (action_) action_->ResetTime(); | 
					
						
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										 |  |  | } |