Magic_Game/core/actions/OpacityBy.cpp

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#include "..\e2daction.h"
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#include "..\e2dobject.h"
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e2d::OpacityBy::OpacityBy(float duration, float opacity)
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: FiniteTimeAction(duration)
{
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delta_val_ = opacity;
}
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void e2d::OpacityBy::Init()
{
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FiniteTimeAction::Init();
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if (target_)
{
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start_val_ = target_->GetOpacity();
}
}
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void e2d::OpacityBy::Update()
{
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FiniteTimeAction::Update();
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if (target_)
{
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target_->SetOpacity(start_val_ + delta_val_ * delta_);
}
}
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e2d::OpacityBy * e2d::OpacityBy::Clone() const
{
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return new OpacityBy(duration_, delta_val_);
}
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e2d::OpacityBy * e2d::OpacityBy::Reverse() const
{
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return new OpacityBy(duration_, -delta_val_);
}