Magic_Game/src/kiwano/render/Shape.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/ObjectBase.h>
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#include <kiwano/render/DirectX/D2DDeviceResources.h>
namespace kiwano
{
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class ShapeSink;
KGE_DECLARE_SMART_PTR(Shape);
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/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
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* @brief
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*/
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class KGE_API Shape : public virtual ObjectBase
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{
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friend class ShapeSink;
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public:
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/// \~chinese
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/// @brief 创建线段形状
/// @param begin 线段起点
/// @param end 线段终点
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static ShapePtr CreateLine(Point const& begin, Point const& end);
/// \~chinese
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/// @brief 创建矩形
/// @param rect 矩形
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static ShapePtr CreateRect(Rect const& rect);
/// \~chinese
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/// @brief 创建圆角矩形
/// @param rect 矩形
/// @param radius 矩形圆角半径
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static ShapePtr CreateRoundedRect(Rect const& rect, Vec2 const& radius);
/// \~chinese
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/// @brief 创建圆形
/// @param center 圆形原点
/// @param radius 圆形半径
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static ShapePtr CreateCircle(Point const& center, float radius);
/// \~chinese
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/// @brief 创建椭圆形
/// @param center 椭圆原点
/// @param radius 椭圆半径
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static ShapePtr CreateEllipse(Point const& center, Vec2 const& radius);
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Shape();
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/// \~chinese
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/// @brief 是否有效
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bool IsValid() const;
/// \~chinese
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/// @brief 获取外切包围盒
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Rect GetBoundingBox() const;
/// \~chinese
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/// @brief 获取外切包围盒
/// @param transform 二维变换
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Rect GetBoundingBox(Matrix3x2 const& transform) const;
/// \~chinese
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/// @brief 判断图形是否包含点
/// @param point 点
/// @param transform 应用到点上的二维变换
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bool ContainsPoint(Point const& point, const Matrix3x2* transform = nullptr) const;
/// \~chinese
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/// @brief 获取图形展开成一条直线的长度
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float GetLength() const;
/// \~chinese
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/// @brief 计算图形面积
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float ComputeArea() const;
/// \~chinese
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/// @brief 计算图形上点的位置和切线向量
/// @param[in] length 点在图形上的位置,范围 [0.0 - 1.0]
/// @param[out] point 点的位置
/// @param[out] tangent 点的切线向量
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bool ComputePointAtLength(float length, Point& point, Vec2& tangent) const;
/// \~chinese
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/// @brief 清除形状
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void Clear();
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#if defined(KGE_WIN32)
public:
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ComPtr<ID2D1Geometry> GetGeometry() const;
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void SetGeometry(ComPtr<ID2D1Geometry> shape);
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private:
ComPtr<ID2D1Geometry> geo_;
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#endif
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};
/** @} */
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#if defined(KGE_WIN32)
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inline ComPtr<ID2D1Geometry> Shape::GetGeometry() const
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{
return geo_;
}
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inline void Shape::SetGeometry(ComPtr<ID2D1Geometry> shape)
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{
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geo_ = shape;
}
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#endif
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} // namespace kiwano