Magic_Game/core/Manager/ActionManager.cpp

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#include "..\e2dmanager.h"
#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::ActionManager * e2d::ActionManager::_instance = nullptr;
e2d::ActionManager * e2d::ActionManager::getInstance()
{
if (!_instance)
_instance = new (std::nothrow) ActionManager;
return _instance;
}
void e2d::ActionManager::destroyInstance()
{
if (_instance)
{
delete _instance;
_instance = nullptr;
}
}
e2d::ActionManager::ActionManager()
: _actions()
, _runningActions()
{
}
e2d::ActionManager::~ActionManager()
{
_actions.clear();
_runningActions.clear();
}
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void e2d::ActionManager::__update()
{
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if (_runningActions.empty() || Game::getInstance()->isPaused())
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return;
// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
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for (size_t i = 0; i < _runningActions.size(); ++i)
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{
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auto action = _runningActions[i];
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
if (action->_isDone() || action->_target->getRefCount() == 0)
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{
action->release();
action->_target = nullptr;
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_runningActions.erase(_runningActions.begin() + i);
}
else
{
if (action->isRunning())
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{
// ִ<>ж<EFBFBD><D0B6><EFBFBD>
action->_update();
}
}
}
}
void e2d::ActionManager::__add(Action * action)
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{
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if (action)
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{
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auto iter = std::find(_actions.begin(), _actions.end(), action);
if (iter == _actions.end())
{
_actions.push_back(action);
}
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}
}
void e2d::ActionManager::__remove(Action * action)
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{
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if (_actions.empty() || action == nullptr)
return;
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auto iter = std::find(_actions.begin(), _actions.end(), action);
if (iter != _actions.end())
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{
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_actions.erase(iter);
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}
}
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void e2d::ActionManager::resumeAllBindedWith(Node * target)
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{
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if (_runningActions.empty() || target == nullptr)
return;
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for (auto action : _runningActions)
{
if (action->getTarget() == target)
{
action->resume();
}
}
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}
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void e2d::ActionManager::pauseAllBindedWith(Node * target)
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{
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if (_runningActions.empty() || target == nullptr)
return;
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for (auto action : _runningActions)
{
if (action->getTarget() == target)
{
action->pause();
}
}
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}
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void e2d::ActionManager::stopAllBindedWith(Node * target)
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{
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if (_runningActions.empty() || target == nullptr)
return;
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for (auto action : _runningActions)
{
if (action->getTarget() == target)
{
action->stop();
}
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}
}
void e2d::ActionManager::start(Action * action, Node * target, bool paused)
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{
WARN_IF(action == nullptr, "Action NULL pointer exception!");
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WARN_IF(target == nullptr, "Target node NULL pointer exception!");
if (action && target)
{
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if (action->_target == nullptr)
{
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auto iter = std::find(_runningActions.begin(), _runningActions.end(), action);
if (iter == _runningActions.end())
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{
action->_startWithTarget(target);
action->retain();
action->_running = !paused;
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_runningActions.push_back(action);
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}
}
else
{
throw Exception(L"<EFBFBD><EFBFBD> Action <20><><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>Ŀ<EFBFBD><C4BF>");
}
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}
}
void e2d::ActionManager::resume(const String& name)
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{
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if (_runningActions.empty() || name.isEmpty())
return;
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for (auto action : _runningActions)
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{
if (action->getName() == name)
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{
action->resume();
}
}
}
void e2d::ActionManager::pause(const String& name)
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{
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if (_runningActions.empty() || name.isEmpty())
return;
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for (auto action : _runningActions)
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{
if (action->getName() == name)
{
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action->pause();
}
}
}
void e2d::ActionManager::stop(const String& name)
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{
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if (_runningActions.empty() || name.isEmpty())
return;
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for (auto action : _runningActions)
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{
if (action->getName() == name)
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{
action->stop();
}
}
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}
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void e2d::ActionManager::clearAllBindedWith(Node * target)
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{
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if (target)
{
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for (size_t i = 0; i < _runningActions.size();)
{
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auto a = _runningActions[i];
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if (a->getTarget() == target)
{
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GC::release(a);
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_runningActions.erase(_runningActions.begin() + i);
}
else
{
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++i;
}
}
}
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}
void e2d::ActionManager::resumeAll()
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{
auto scene = SceneManager::getInstance()->getCurrentScene();
if (scene)
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{
for (auto child : scene->getRoot()->getAllChildren())
{
ActionManager::resumeAllBindedWith(child);
}
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}
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}
void e2d::ActionManager::pauseAll()
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{
auto scene = SceneManager::getInstance()->getCurrentScene();
if (scene)
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{
for (auto child : scene->getRoot()->getAllChildren())
{
ActionManager::pauseAllBindedWith(child);
}
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}
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}
void e2d::ActionManager::stopAll()
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{
auto scene = SceneManager::getInstance()->getCurrentScene();
if (scene)
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{
for (auto child : scene->getRoot()->getAllChildren())
{
ActionManager::stopAllBindedWith(child);
}
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}
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}
std::vector<e2d::Action*> e2d::ActionManager::get(const String& name)
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{
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std::vector<Action*> actions;
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for (auto action : _actions)
{
if (action->getName() == name)
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{
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actions.push_back(action);
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}
}
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return std::move(actions);
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}
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const std::vector<e2d::Action*>& e2d::ActionManager::getAll()
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{
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return _actions;
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}
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void e2d::ActionManager::__resetAll()
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{
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for (auto action : _runningActions)
{
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action->_resetTime();
}
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}