Magic_Game/Easy2D/Action/ActionDelay.cpp

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#include "..\easy2d.h"
ActionDelay::ActionDelay(float duration)
{
setInterval(UINT(duration * 1000));
}
ActionDelay::~ActionDelay()
{
}
ActionDelay * ActionDelay::copy() const
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{
return new ActionDelay(m_nMilliSeconds / 1000.0f);
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}
void ActionDelay::_init()
{
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
QueryPerformanceCounter(&m_nLast);
}
void ActionDelay::_exec(LARGE_INTEGER nNow)
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{
// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
if (nNow.QuadPart - m_nLast.QuadPart > m_nAnimationInterval.QuadPart)
{
this->stop();
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}
}
void ActionDelay::_reset()
{
Action::_reset();
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// <20><><EFBFBD>¼<EFBFBD>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
QueryPerformanceCounter(&m_nLast);
}