2017-09-27 17:56:28 +08:00
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#include "..\easy2d.h"
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ActionFrames::ActionFrames() :
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m_nFrameIndex(0)
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{
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// ֡<><D6A1><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC> .5s ˢ<><CBA2>һ<EFBFBD><D2BB>
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setInterval(500);
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}
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2017-09-30 16:18:45 +08:00
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ActionFrames::ActionFrames(UINT frameDelay) :
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m_nFrameIndex(0)
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{
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setInterval(frameDelay);
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}
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2017-09-27 17:56:28 +08:00
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ActionFrames::~ActionFrames()
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{
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for (auto frame : m_vFrames)
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{
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frame->release();
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}
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}
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void ActionFrames::_init()
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{
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// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
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QueryPerformanceCounter(&m_nLast);
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}
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2017-10-08 12:30:45 +08:00
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void ActionFrames::_exec(LARGE_INTEGER nNow)
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2017-09-27 17:56:28 +08:00
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{
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// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>㹻
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while (nNow.QuadPart - m_nLast.QuadPart > m_nAnimationInterval.QuadPart)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>¼ʱ<C2BC><CAB1>
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m_nLast.QuadPart = nNow.QuadPart - (nNow.QuadPart % m_nAnimationInterval.QuadPart);
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2017-10-06 02:32:33 +08:00
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m_pTargetSprite->setImage(m_vFrames[m_nFrameIndex]);
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2017-09-27 17:56:28 +08:00
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m_nFrameIndex++;
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2017-09-30 16:18:45 +08:00
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// <20>ж϶<D0B6><CFB6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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2017-09-27 17:56:28 +08:00
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if (m_nFrameIndex == m_vFrames.size())
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{
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2017-10-08 12:30:45 +08:00
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this->stop();
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2017-09-27 17:56:28 +08:00
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}
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}
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}
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void ActionFrames::_reset()
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{
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2017-10-08 12:30:45 +08:00
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Action::_reset();
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2017-09-27 17:56:28 +08:00
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m_nFrameIndex = 0;
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}
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void ActionFrames::addFrame(Image * frame)
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{
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if (frame)
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{
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m_vFrames.push_back(frame);
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frame->retain();
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}
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}
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2017-09-30 16:18:45 +08:00
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ActionFrames * ActionFrames::copy() const
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2017-09-27 17:56:28 +08:00
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{
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2017-09-30 16:18:45 +08:00
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auto a = new ActionFrames(this->m_nMilliSeconds);
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2017-09-27 17:56:28 +08:00
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for (auto f : m_vFrames)
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{
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a->addFrame(f);
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}
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return a;
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}
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ActionFrames * ActionFrames::reverse() const
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{
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2017-09-30 16:18:45 +08:00
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auto a = this->copy();
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2017-09-27 17:56:28 +08:00
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a->m_vFrames.reserve(m_vFrames.size());
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return a;
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}
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