Magic_Game/Easy2D/Tool/EActionManager.cpp

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2017-10-19 00:50:04 +08:00
#include "..\etools.h"
void e2d::EActionManager::bindAction(EAction * action, ENode * pParentNode)
{
}
void e2d::EActionManager::startAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::stopAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::clearAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::startAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::stopAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::clearAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::startAllActions()
{
}
void e2d::EActionManager::stopAllActions()
{
}
void e2d::EActionManager::clearAllActions()
{
}
void e2d::EActionManager::_waitAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::_notifyAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::_waitAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::_notifyAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::ActionProc()
{
}