Magic_Game/core/base/render.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "base.hpp"
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#include "Singleton.hpp"
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#include "Font.hpp"
#include "Resource.h"
#include "TextRenderer.h"
#include "../math/Matrix.hpp"
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namespace easy2d
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{
class Image;
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namespace devices
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{
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struct D2DResources
{
cpFactory factory;
cpImagingFactory imaging_factory;
cpWriteFactory write_factory;
spTextRenderer text_renderer;
cpSolidColorBrush solid_brush;
cpRenderTarget render_target;
cpStrokeStyle miter_stroke_style;
cpStrokeStyle bevel_stroke_style;
cpStrokeStyle round_stroke_style;
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};
class GraphicsDevice
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{
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E2D_DECLARE_SINGLETON(GraphicsDevice);
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E2D_DISABLE_COPY(GraphicsDevice);
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public:
void Init(HWND hwnd, bool debug);
// <20><>ʼ<EFBFBD><CABC>Ⱦ
void BeginDraw(HWND hwnd);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
void EndDraw();
// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>ɫ
void SetBackgroundColor(
const Color& color
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);
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
void DrawDebugInfo();
void CreateDeviceResources(HWND hwnd);
HRESULT CreateRectGeometry(
cpGeometry& geometry,
const math::Matrix& matrix,
const Size& size
) const;
HRESULT CreateTextFormat(
cpTextFormat& text_format,
Font const& font
) const;
HRESULT CreateTextLayout(
cpTextLayout& text_layout,
String const& text,
cpTextFormat const& text_format,
float wrap_width
) const;
HRESULT CreateLayer(
cpLayer& layer
);
HRESULT CreateSolidColorBrush(
cpSolidColorBrush& brush
) const;
cpStrokeStyle const& GetStrokeStyle(
StrokeStyle stroke
) const;
cpRenderTarget const& GetRenderTarget() const;
HRESULT SetTransform(
const math::Matrix& matrix
);
HRESULT SetBrushOpacity(
float opacity
);
HRESULT SetTextStyle(
const Color& color,
bool has_outline,
const Color& outline_color,
float outline_width,
StrokeStyle outline_stroke
);
HRESULT DrawGeometry(
cpGeometry const& geometry,
const Color& border_color,
float opacity,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
);
HRESULT DrawImage(
spImage const& image,
float opacity,
const Rect& dest_rect,
const Rect& source_rect
);
HRESULT DrawTextLayout(
cpTextLayout const& text_layout
);
HRESULT PushClip(
const math::Matrix& clip_matrix,
const Size& clip_size
);
HRESULT PopClip();
HRESULT PushLayer(
cpLayer const& layer,
LayerProperties const& properties
);
HRESULT PopLayer();
HRESULT CreateBitmapFromFile(
cpBitmap& bitmap,
String const& file_path
);
HRESULT CreateBitmapFromResource(
cpBitmap& bitmap,
Resource const& res
);
HRESULT Resize(
UINT32 width,
UINT32 height
);
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void ClearImageCache();
protected:
GraphicsDevice();
~GraphicsDevice();
protected:
bool initialized;
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D2DResources d2d;
D2D1_COLOR_F clear_color_;
cpTextFormat fps_text_format_;
cpTextLayout fps_text_layout_;
std::map<size_t, cpBitmap> bitmap_cache_;
};
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E2D_DECLARE_SINGLETON_TYPE(GraphicsDevice, Graphics);
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}
}