Magic_Game/core/Manager/ActionManager.cpp

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#include "..\emanagers.h"
#include "..\eactions.h"
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static std::vector<e2d::Action*> s_vActions;
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static std::vector<e2d::Action*> s_vRunningActions;
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void e2d::ActionManager::__update()
{
if (s_vRunningActions.empty() || Game::isPaused())
return;
// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
for (size_t i = 0; i < s_vRunningActions.size(); i++)
{
auto action = s_vRunningActions[i];
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
if (action->_isEnding())
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{
// <20><><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
action->release();
action->m_pTarget = nullptr;
s_vRunningActions.erase(s_vRunningActions.begin() + i);
}
else
{
if (action->isRunning())
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{
// ִ<>ж<EFBFBD><D0B6><EFBFBD>
action->_update();
}
}
}
}
void e2d::ActionManager::__add(Action * pAction)
{
if (pAction)
{
for (const auto action : s_vActions)
{
if (action == pAction)
{
WARN_IF(true, "ActionManager::add Failed!The action is already added.");
return;
}
}
s_vActions.push_back(pAction);
}
}
void e2d::ActionManager::__remove(Action * pAction)
{
for (size_t i = 0; i < s_vActions.size(); i++)
{
if (s_vActions[i] == pAction)
{
s_vActions.erase(s_vActions.begin() + i);
}
}
}
void e2d::ActionManager::__startAction(Action * pAction, Node * pTargetNode)
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{
WARN_IF(pAction == nullptr, "Action NULL pointer exception!");
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if (pAction)
{
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pAction->setTarget(pTargetNode);
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pAction->retain();
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s_vRunningActions.push_back(pAction);
}
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}
void e2d::ActionManager::__resumeAllBindedWith(Node * pTargetNode)
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{
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if (pTargetNode)
{
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for (auto action : s_vRunningActions)
{
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if (action->getTarget() == pTargetNode)
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{
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action->resume();
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}
}
}
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}
void e2d::ActionManager::__pauseAllBindedWith(Node * pTargetNode)
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{
if (pTargetNode)
{
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for (auto action : s_vRunningActions)
{
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if (action->getTarget() == pTargetNode)
{
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action->pause();
}
}
}
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}
void e2d::ActionManager::__stopAllBindedWith(Node * pTargetNode)
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{
if (pTargetNode)
{
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for (auto action : s_vRunningActions)
{
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if (action->getTarget() == pTargetNode)
{
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action->stop();
}
}
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}
}
void e2d::ActionManager::resume(String strActionName)
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{
for (auto action : s_vRunningActions)
{
if (action->getName() == strActionName)
{
action->resume();
}
}
}
void e2d::ActionManager::pause(String strActionName)
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{
for (auto action : s_vRunningActions)
{
if (action->getName() == strActionName)
{
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action->pause();
}
}
}
void e2d::ActionManager::stop(String strActionName)
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{
for (auto action : s_vRunningActions)
{
if (action->getName() == strActionName)
{
action->stop();
}
}
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}
void e2d::ActionManager::__clearAllBindedWith(Node * pTargetNode)
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{
if (pTargetNode)
{
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for (size_t i = 0; i < s_vRunningActions.size();)
{
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auto a = s_vRunningActions[i];
if (a->getTarget() == pTargetNode)
{
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SafeRelease(&a);
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s_vRunningActions.erase(s_vRunningActions.begin() + i);
}
else
{
i++;
}
}
}
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}
void e2d::ActionManager::resumeAll()
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{
for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
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{
ActionManager::__resumeAllBindedWith(child);
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}
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}
void e2d::ActionManager::pauseAll()
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{
for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
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{
ActionManager::__pauseAllBindedWith(child);
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}
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}
void e2d::ActionManager::stopAll()
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{
for (auto child : SceneManager::getCurrentScene()->getRoot()->getChildren())
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{
ActionManager::__stopAllBindedWith(child);
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}
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}
std::vector<e2d::Action*> e2d::ActionManager::get(String strActionName)
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{
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std::vector<Action*> vActions;
for (const auto action : s_vActions)
{
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if (action->getName() == strActionName)
{
vActions.push_back(action);
}
}
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return std::move(vActions);
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}
std::vector<e2d::Action*> e2d::ActionManager::getAll()
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{
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return s_vActions;
}
void e2d::ActionManager::__resetAllActions()
{
for (auto action : s_vRunningActions)
{
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action->_resetTime();
}
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}