104 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			104 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |||
|  | // THE SOFTWARE.
 | |||
|  | 
 | |||
|  | #pragma once
 | |||
|  | #include "Action.h"
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|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	class E2D_API ActionGroup | |||
|  | 		: public Action | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		using ActionList = IntrusiveList<ActionPtr>; | |||
|  | 
 | |||
|  | 		ActionGroup(); | |||
|  | 
 | |||
|  | 		explicit ActionGroup( | |||
|  | 			Array<ActionPtr> const& actions, | |||
|  | 			bool sequence = true				// <20><>˳<EFBFBD><CBB3>ִ<EFBFBD>л<EFBFBD>ͬʱִ<CAB1><D6B4>
 | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual ~ActionGroup(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
 | |||
|  | 		void Add( | |||
|  | 			ActionPtr const& action | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void Add( | |||
|  | 			Array<ActionPtr> const& actions | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		inline ActionList const& GetActions() { return actions_; } | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		ActionPtr Clone() const override; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
 | |||
|  | 		ActionPtr Reverse() const override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|  | 		void Init(NodePtr const& target) override; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
 | |||
|  | 		void Update(NodePtr const& target, Duration dt) override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		bool		sequence_; | |||
|  | 		ActionPtr	current_; | |||
|  | 		ActionList	actions_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// ˳<><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	class E2D_API ActionSequence | |||
|  | 		: public ActionGroup | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		E2D_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead") | |||
|  | 		inline ActionSequence() : ActionGroup() {} | |||
|  | 
 | |||
|  | 		E2D_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead") | |||
|  | 		inline explicit ActionSequence(Array<ActionPtr> const& actions) : ActionGroup(actions, true) {} | |||
|  | 
 | |||
|  | 		virtual ~ActionSequence() {} | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	class E2D_API ActionSpawn | |||
|  | 		: public ActionGroup | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		E2D_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead") | |||
|  | 		inline ActionSpawn() : ActionGroup() { sequence_ = false; } | |||
|  | 
 | |||
|  | 		E2D_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead") | |||
|  | 		inline explicit ActionSpawn(Array<ActionPtr> const& actions) : ActionGroup(actions, false) {} | |||
|  | 
 | |||
|  | 		virtual ~ActionSpawn() {} | |||
|  | 	}; | |||
|  | } |