102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | ||
|  | // 
 | ||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | ||
|  | // of this software and associated documentation files (the "Software"), to deal
 | ||
|  | // in the Software without restriction, including without limitation the rights
 | ||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||
|  | // copies of the Software, and to permit persons to whom the Software is
 | ||
|  | // furnished to do so, subject to the following conditions:
 | ||
|  | // 
 | ||
|  | // The above copyright notice and this permission notice shall be included in
 | ||
|  | // all copies or substantial portions of the Software.
 | ||
|  | // 
 | ||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | ||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||
|  | // THE SOFTWARE.
 | ||
|  | 
 | ||
|  | #include "input.h"
 | ||
|  | #include "logs.h"
 | ||
|  | #include <cstring>
 | ||
|  | 
 | ||
|  | namespace easy2d | ||
|  | { | ||
|  | 	Input::Input() | ||
|  | 		: want_update_(false) | ||
|  | 		, mouse_pos_x_(0.f) | ||
|  | 		, mouse_pos_y_(0.f) | ||
|  | 	{ | ||
|  | 		ZeroMemory(keys_, sizeof(keys_)); | ||
|  | 		ZeroMemory(keys_pressed_, sizeof(keys_pressed_)); | ||
|  | 		ZeroMemory(keys_released_, sizeof(keys_released_)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Input::~Input() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Input::Update() | ||
|  | 	{ | ||
|  | 		if (want_update_) | ||
|  | 		{ | ||
|  | 			want_update_ = false; | ||
|  | 
 | ||
|  | 			ZeroMemory(keys_pressed_, sizeof(keys_pressed_)); | ||
|  | 			ZeroMemory(keys_released_, sizeof(keys_released_)); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Input::UpdateKey(int key, bool down) | ||
|  | 	{ | ||
|  | 		if (down && !keys_[key]) | ||
|  | 			keys_pressed_[key] = true; | ||
|  | 		if (!down && keys_[key]) | ||
|  | 			keys_released_[key] = true; | ||
|  | 
 | ||
|  | 		keys_[key] = down; | ||
|  | 
 | ||
|  | 		want_update_ = true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Input::UpdateMousePos(float x, float y) | ||
|  | 	{ | ||
|  | 		mouse_pos_x_ = x; | ||
|  | 		mouse_pos_y_ = y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Input::IsDown(int key_or_btn) | ||
|  | 	{ | ||
|  | 		E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM); | ||
|  | 		return keys_[key_or_btn]; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Input::WasPressed(int key_or_btn) | ||
|  | 	{ | ||
|  | 		E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM); | ||
|  | 		return keys_pressed_[key_or_btn]; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Input::WasReleased(int key_or_btn) | ||
|  | 	{ | ||
|  | 		E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM); | ||
|  | 		return keys_released_[key_or_btn]; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	float Input::GetMouseX() | ||
|  | 	{ | ||
|  | 		return mouse_pos_x_; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	float Input::GetMouseY() | ||
|  | 	{ | ||
|  | 		return mouse_pos_y_; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Point Input::GetMousePos() | ||
|  | 	{ | ||
|  | 		return Point{ mouse_pos_x_, mouse_pos_y_ }; | ||
|  | 	} | ||
|  | } |