131 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			131 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | ||
|  | // 
 | ||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | ||
|  | // of this software and associated documentation files (the "Software"), to deal
 | ||
|  | // in the Software without restriction, including without limitation the rights
 | ||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||
|  | // copies of the Software, and to permit persons to whom the Software is
 | ||
|  | // furnished to do so, subject to the following conditions:
 | ||
|  | // 
 | ||
|  | // The above copyright notice and this permission notice shall be included in
 | ||
|  | // all copies or substantial portions of the Software.
 | ||
|  | // 
 | ||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | ||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||
|  | // THE SOFTWARE.
 | ||
|  | 
 | ||
|  | #include "TimerManager.h"
 | ||
|  | #include "../base/logs.h"
 | ||
|  | 
 | ||
|  | namespace easy2d | ||
|  | { | ||
|  | 	void TimerManager::UpdateTimers(Duration dt) | ||
|  | 	{ | ||
|  | 		if (timers_.IsEmpty()) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		TimerPtr next; | ||
|  | 		for (auto timer = timers_.First(); timer; timer = next) | ||
|  | 		{ | ||
|  | 			next = timer->NextItem(); | ||
|  | 
 | ||
|  | 			bool remove_after_update = false; | ||
|  | 			timer->Update(dt, remove_after_update); | ||
|  | 
 | ||
|  | 			if (remove_after_update) | ||
|  | 				timers_.Remove(timer); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void TimerManager::AddTimer(TimerPtr const& timer) | ||
|  | 	{ | ||
|  | 		E2D_ASSERT(timer && "AddTimer failed, NULL pointer exception"); | ||
|  | 
 | ||
|  | 		if (timer) | ||
|  | 		{ | ||
|  | 			timer->Reset(); | ||
|  | 			timers_.PushBack(timer); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void TimerManager::StopTimers(String const& name) | ||
|  | 	{ | ||
|  | 		if (timers_.IsEmpty()) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		for (auto timer = timers_.First().Get(); timer; timer = timer->NextItem().Get()) | ||
|  | 		{ | ||
|  | 			if (timer->IsName(name)) | ||
|  | 			{ | ||
|  | 				timer->Stop(); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void TimerManager::StartTimers(String const& name) | ||
|  | 	{ | ||
|  | 		if (timers_.IsEmpty()) | ||
|  | 			return; | ||
|  | 		 | ||
|  | 		for (auto timer = timers_.First().Get(); timer; timer = timer->NextItem().Get()) | ||
|  | 		{ | ||
|  | 			if (timer->IsName(name)) | ||
|  | 			{ | ||
|  | 				timer->Start(); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void TimerManager::RemoveTimers(String const& name) | ||
|  | 	{ | ||
|  | 		if (timers_.IsEmpty()) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		TimerPtr next; | ||
|  | 		for (auto timer = timers_.First(); timer; timer = next) | ||
|  | 		{ | ||
|  | 			next = timer->NextItem(); | ||
|  | 			if (timer->IsName(name)) | ||
|  | 			{ | ||
|  | 				timers_.Remove(timer); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void TimerManager::StopAllTimers() | ||
|  | 	{ | ||
|  | 		if (timers_.IsEmpty()) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		for (auto timer = timers_.First().Get(); timer; timer = timer->NextItem().Get()) | ||
|  | 		{ | ||
|  | 			timer->Stop(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void TimerManager::StartAllTimers() | ||
|  | 	{ | ||
|  | 		if (timers_.IsEmpty()) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		for (auto timer = timers_.First().Get(); timer; timer = timer->NextItem().Get()) | ||
|  | 		{ | ||
|  | 			timer->Start(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void TimerManager::RemoveAllTimers() | ||
|  | 	{ | ||
|  | 		timers_.Clear(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const TimerManager::Timers & TimerManager::GetAllTimers() const | ||
|  | 	{ | ||
|  | 		return timers_; | ||
|  | 	} | ||
|  | } |