Magic_Game/Easy2D/Node/Button/ImageButton.cpp

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2017-09-10 23:56:52 +08:00
#include "..\..\Easy2d.h"
ImageButton::ImageButton() :
m_pNormalImage(nullptr),
m_pMouseInImage(nullptr),
m_pSelectedImage(nullptr),
m_pUnableImage(nullptr)
{
m_nWidth = 0;
m_nHeight = 0;
}
ImageButton::ImageButton(Image * image) :
ImageButton()
{
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setNormal(image); // <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ʱ<CCAC><CAB1>ͼƬ
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}
ImageButton::~ImageButton()
{
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
SAFE_RELEASE(m_pNormalImage);
SAFE_RELEASE(m_pMouseInImage);
SAFE_RELEASE(m_pSelectedImage);
SAFE_RELEASE(m_pUnableImage);
}
void ImageButton::_onNormal()
{
if (m_pNormalImage)
{
m_pNormalImage->_onDraw();
}
}
void ImageButton::_onMouseIn()
{
if (m_pMouseInImage)
{
m_pMouseInImage->_onDraw();
}
else
{
_onNormal();
}
}
void ImageButton::_onSelected()
{
if (m_pSelectedImage)
{
m_pSelectedImage->_onDraw();
}
else
{
_onNormal();
}
}
void ImageButton::_onDisable()
{
if (m_pUnableImage)
{
m_pUnableImage->_onDraw();
}
else
{
_onNormal();
}
}
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void ImageButton::setNormal(Image * image)
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{
if (image)
{
// ԭͼƬ<CDBC><C6AC><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
SAFE_RELEASE(m_pNormalImage);
// <20>޸<EFBFBD>ͼƬ
m_pNormalImage = image;
// <20><>ͼƬ<CDBC><C6AC><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
m_pNormalImage->retain();
// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>ͼƬλ<C6AC><CEBB>
resetImagePosition();
}
}
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void ImageButton::setMouseIn(Image * image)
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{
if (image)
{
SAFE_RELEASE(m_pMouseInImage);
m_pMouseInImage = image;
m_pMouseInImage->retain();
resetImagePosition();
}
}
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void ImageButton::setSelected(Image * image)
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{
if (image)
{
SAFE_RELEASE(m_pSelectedImage);
m_pSelectedImage = image;
m_pSelectedImage->retain();
resetImagePosition();
}
}
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void ImageButton::setUnable(Image * image)
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{
if (image)
{
SAFE_RELEASE(m_pUnableImage);
m_pUnableImage = image;
m_pUnableImage->retain();
resetImagePosition();
}
}
void ImageButton::setX(int x)
{
Node::setX(x);
resetImagePosition();
}
void ImageButton::setY(int y)
{
Node::setY(y);
resetImagePosition();
}
void ImageButton::setPos(int x, int y)
{
Node::setPos(x, y);
resetImagePosition();
}
void ImageButton::resetImagePosition()
{
if (m_pNormalImage)
{
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B6A8>ť<EFBFBD><C5A5>С
m_nWidth = m_pNormalImage->getWidth();
m_nHeight = m_pNormalImage->getHeight();
// <20><><EFBFBD>ݰ<EFBFBD>ťλ<C5A5>ú<EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬλ<C6AC>þ<EFBFBD><C3BE><EFBFBD><EFBFBD><EFBFBD>ʾ
m_pNormalImage->setPos(m_nX, m_nY);
}
if (m_pMouseInImage)
{
m_pMouseInImage->setPos(
m_nX + (m_nWidth - m_pMouseInImage->getWidth()) / 2,
m_nY + (m_nHeight - m_pMouseInImage->getHeight()) / 2);
}
if (m_pSelectedImage)
{
m_pSelectedImage->setPos(
m_nX + (m_nWidth - m_pSelectedImage->getWidth()) / 2,
m_nY + (m_nHeight - m_pSelectedImage->getHeight()) / 2);
}
if (m_pUnableImage)
{
m_pUnableImage->setPos(
m_nX + (m_nWidth - m_pUnableImage->getWidth()) / 2,
m_nY + (m_nHeight - m_pUnableImage->getHeight()) / 2);
}
}