Magic_Game/src/kiwano/2d/ShapeActor.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/Actor.h>
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#include <kiwano/render/Brush.h>
#include <kiwano/render/Geometry.h>
#include <kiwano/render/GeometrySink.h>
#include <kiwano/render/StrokeStyle.h>
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namespace kiwano
{
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KGE_DECLARE_SMART_PTR(ShapeActor);
KGE_DECLARE_SMART_PTR(LineActor);
KGE_DECLARE_SMART_PTR(RectActor);
KGE_DECLARE_SMART_PTR(RoundRectActor);
KGE_DECLARE_SMART_PTR(CircleActor);
KGE_DECLARE_SMART_PTR(EllipseActor);
KGE_DECLARE_SMART_PTR(PolygonActor);
/**
* \addtogroup Actors
* @{
*/
/**
* \~chinese
* @brief <EFBFBD><EFBFBD>ά<EFBFBD><EFBFBD>״<EFBFBD><EFBFBD>ɫ
*/
class KGE_API ShapeActor : public Actor
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ά<EFBFBD><CEAC>״<EFBFBD><D7B4>ɫ
ShapeActor();
virtual ~ShapeActor();
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>仭ˢ
BrushPtr GetFillBrush() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
BrushPtr GetStrokeBrush() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float GetStrokeWidth() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
const StrokeStyle& GetStrokeStyle() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>״
Geometry GetGeometry() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>߽<EFBFBD>
Rect GetBounds() const override;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>Χ<EFBFBD><CEA7>
Rect GetBoundingBox() const override;
/// \~chinese
/// @brief <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD><D7B4>
bool ContainsPoint(const Point& point) const override;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
/// @param color <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void SetFillColor(Color const& color);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>仭ˢ
/// @param[in] brush <20><><EFBFBD>仭ˢ
void SetFillBrush(BrushPtr brush);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
/// @param color <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void SetStrokeColor(Color const& color);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
/// @param[in] brush <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
void SetStrokeBrush(BrushPtr brush);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȣ<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 1.0
void SetStrokeWidth(float width);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
void SetStrokeStyle(const StrokeStyle& stroke_style);
/// \~chinese
/// @brief <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>״
void SetGeometry(Geometry const& geometry);
void OnRender(RenderContext& ctx) override;
protected:
bool CheckVisibility(RenderContext& ctx) const override;
private:
BrushPtr fill_brush_;
BrushPtr stroke_brush_;
float stroke_width_;
StrokeStyle stroke_style_;
Rect bounds_;
Geometry geo_;
};
/// \~chinese
/// @brief <20>߶<EFBFBD>ͼ<EFBFBD>ν<EFBFBD>ɫ
class KGE_API LineActor : public ShapeActor
{
public:
LineActor();
virtual ~LineActor();
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
Point const& GetBeginPoint() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>߶<EFBFBD><DFB6>յ<EFBFBD>
Point const& GetEndPoint() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
/// @param begin <20>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
void SetBeginPoint(Point const& begin);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD><DFB6>յ<EFBFBD>
/// @param end <20>߶<EFBFBD><DFB6>յ<EFBFBD>
void SetEndPoint(Point const& end);
/// \~chinese
/// @brief <20><><EFBFBD>þ<EFBFBD><C3BE>δ<EFBFBD>С
/// @param begin <20>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
/// @param end <20>߶<EFBFBD><DFB6>յ<EFBFBD>
void SetLine(Point const& begin, Point const& end);
private:
Point begin_;
Point end_;
};
/// \~chinese
/// @brief <20><><EFBFBD>ν<EFBFBD>ɫ
class KGE_API RectActor : public ShapeActor
{
public:
RectActor();
virtual ~RectActor();
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>δ<EFBFBD>С
Size const& GetRectSize() const;
/// \~chinese
/// @brief <20><><EFBFBD>þ<EFBFBD><C3BE>δ<EFBFBD>С
/// @param size <20><><EFBFBD>δ<EFBFBD>С
void SetRectSize(Size const& size);
private:
Size rect_size_;
};
/// \~chinese
/// @brief Բ<>Ǿ<EFBFBD><C7BE>ν<EFBFBD>ɫ
class KGE_API RoundRectActor : public ShapeActor
{
public:
RoundRectActor();
virtual ~RoundRectActor();
/// \~chinese
/// @brief <20><>ȡԲ<C8A1>ǰ뾶
Vec2 GetRadius() const;
/// \~chinese
/// @brief <20><>ȡԲ<C8A1>Ǿ<EFBFBD><C7BE>δ<EFBFBD>С
Size GetRectSize() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ǰ뾶
/// @param radius Բ<>ǰ뾶
void SetRadius(Vec2 const& radius);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE>δ<EFBFBD>С
/// @param size Բ<>Ǿ<EFBFBD><C7BE>δ<EFBFBD>С
void SetRectSize(Size const& size);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
/// @param size Բ<>Ǿ<EFBFBD><C7BE>δ<EFBFBD>С
/// @param radius Բ<>ǰ뾶
void SetRoundedRect(Size const& size, Vec2 const& radius);
private:
Size rect_size_;
Vec2 radius_;
};
/// \~chinese
/// @brief Բ<>ν<EFBFBD>ɫ
class KGE_API CircleActor : public ShapeActor
{
public:
CircleActor();
virtual ~CircleActor();
/// \~chinese
/// @brief <20><>ȡԲ<C8A1>ΰ뾶
float GetRadius() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ΰ뾶
/// @param radius Բ<>ΰ뾶
void SetRadius(float radius);
private:
float radius_;
};
/// \~chinese
/// @brief <20><>Բ<EFBFBD><D4B2>ɫ
class KGE_API EllipseActor : public ShapeActor
{
public:
EllipseActor();
virtual ~EllipseActor();
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Բ<EFBFBD>
Vec2 GetRadius() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD>
/// @param radius <20><>Բ<EFBFBD>
void SetRadius(Vec2 const& radius);
private:
Vec2 radius_;
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD>ɫ
class KGE_API PolygonActor : public ShapeActor
{
public:
PolygonActor();
virtual ~PolygonActor();
/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ζ˵<CEB6>
/// @param points <20><><EFBFBD><EFBFBD><EFBFBD>ζ˵㼯<CBB5><E3BCAF>
void SetVertices(Vector<Point> const& points);
};
/** @} */
inline void ShapeActor::SetStrokeColor(Color const& color)
{
if (!stroke_brush_)
{
stroke_brush_ = new Brush;
}
stroke_brush_->SetColor(color);
}
inline void ShapeActor::SetFillColor(Color const& color)
{
if (!fill_brush_)
{
fill_brush_ = new Brush;
}
fill_brush_->SetColor(color);
}
inline void ShapeActor::SetFillBrush(BrushPtr brush)
{
fill_brush_ = brush;
}
inline void ShapeActor::SetStrokeBrush(BrushPtr brush)
{
stroke_brush_ = brush;
}
inline BrushPtr ShapeActor::GetFillBrush() const
{
return fill_brush_;
}
inline BrushPtr ShapeActor::GetStrokeBrush() const
{
return stroke_brush_;
}
inline float ShapeActor::GetStrokeWidth() const
{
return stroke_width_;
}
inline const StrokeStyle& ShapeActor::GetStrokeStyle() const
{
return stroke_style_;
}
inline Geometry ShapeActor::GetGeometry() const
{
return geo_;
}
inline Point const& LineActor::GetBeginPoint() const
{
return begin_;
}
inline Point const& LineActor::GetEndPoint() const
{
return end_;
}
inline void LineActor::SetBeginPoint(Point const& begin)
{
SetLine(begin, end_);
}
inline void LineActor::SetEndPoint(Point const& end)
{
SetLine(begin_, end);
}
inline Size const& RectActor::GetRectSize() const
{
return rect_size_;
}
inline Vec2 RoundRectActor::GetRadius() const
{
return radius_;
}
inline Size RoundRectActor::GetRectSize() const
{
return GetSize();
}
inline float CircleActor::GetRadius() const
{
return radius_;
}
inline Vec2 EllipseActor::GetRadius() const
{
return radius_;
}
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} // namespace kiwano