2017-10-19 00:50:04 +08:00
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#include "..\eactions.h"
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#include "..\Win\winbase.h"
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2017-10-20 00:59:26 +08:00
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#include <typeinfo>
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2017-10-19 00:50:04 +08:00
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2017-10-20 00:59:26 +08:00
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e2d::EAnimation::EAnimation() :
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m_nFrameIndex(0)
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2017-10-19 00:50:04 +08:00
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{
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2017-10-20 00:59:26 +08:00
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// ֡<><D6A1><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC> 0.1s ˢ<><CBA2>һ<EFBFBD><D2BB>
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setInterval(100);
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2017-10-19 00:50:04 +08:00
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}
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2017-10-20 00:59:26 +08:00
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e2d::EAnimation::EAnimation(LONGLONG frameDelay) :
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m_nFrameIndex(0)
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2017-10-19 00:50:04 +08:00
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{
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2017-10-20 00:59:26 +08:00
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setInterval(frameDelay);
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}
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e2d::EAnimation::~EAnimation()
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{
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for (auto frame : m_vFrames)
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{
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2017-10-21 19:09:31 +08:00
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SafeReleaseAndClear(&frame);
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2017-10-20 00:59:26 +08:00
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}
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2017-10-19 00:50:04 +08:00
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}
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2017-10-19 12:47:36 +08:00
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void e2d::EAnimation::_init()
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2017-10-19 00:50:04 +08:00
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{
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EAction::_init();
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}
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2017-10-20 00:59:26 +08:00
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void e2d::EAnimation::_callOn()
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2017-10-19 00:50:04 +08:00
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{
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2017-10-20 00:59:26 +08:00
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if (m_pTarget == nullptr)
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{
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this->stop();
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return;
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}
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2017-10-19 00:50:04 +08:00
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// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>㹻
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2017-10-20 00:59:26 +08:00
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while (GetInterval(m_tLast) > m_nAnimationInterval)
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2017-10-19 00:50:04 +08:00
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{
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// <20><><EFBFBD>¼<EFBFBD>¼ʱ<C2BC><CAB1>
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2017-10-20 00:59:26 +08:00
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m_tLast += milliseconds(m_nAnimationInterval);
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2017-10-21 19:09:31 +08:00
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// <20><><EFBFBD>ؾ<EFBFBD><D8BE><EFBFBD>֡
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reinterpret_cast<ESprite*>(m_pTarget)->loadFrom(m_vFrames[m_nFrameIndex]);
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2017-10-20 00:59:26 +08:00
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m_nFrameIndex++;
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// <20>ж϶<D0B6><CFB6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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if (m_nFrameIndex == m_vFrames.size())
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{
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this->stop();
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break;
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}
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2017-10-19 00:50:04 +08:00
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}
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}
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2017-10-19 12:47:36 +08:00
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void e2d::EAnimation::_reset()
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2017-10-19 00:50:04 +08:00
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{
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EAction::_reset();
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2017-10-20 00:59:26 +08:00
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m_nFrameIndex = 0;
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}
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void e2d::EAnimation::addFrame(ESpriteFrame * frame)
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{
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if (frame)
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{
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m_vFrames.push_back(frame);
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frame->retain();
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}
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}
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e2d::EAnimation * e2d::EAnimation::clone() const
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{
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auto a = new EAnimation(this->m_nAnimationInterval);
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for (auto f : m_vFrames)
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{
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a->addFrame(f);
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}
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return a;
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}
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e2d::EAnimation * e2d::EAnimation::reverse() const
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{
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auto a = this->clone();
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a->m_vFrames.reserve(m_vFrames.size());
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return a;
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2017-10-19 00:50:04 +08:00
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}
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