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										 |  |  | #include "..\ebase.h"
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							|  |  |  | #include "..\enodes.h"
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										 |  |  | #include "..\emsg.h"
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										 |  |  | #include "..\etools.h"
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										 |  |  | #include <algorithm>
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										 |  |  | e2d::EScene::EScene() | 
					
						
							|  |  |  | 	: m_bWillSave(true) | 
					
						
							|  |  |  | 	, m_bSortNeeded(false) | 
					
						
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										 |  |  | 	, m_pRoot(new ENode()) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	m_pRoot->_onEnter(); | 
					
						
							|  |  |  | 	m_pRoot->_setParentScene(this); | 
					
						
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										 |  |  | 	m_pRoot->_setSize(EApp::getWidth(), EApp::getHeight()); | 
					
						
							|  |  |  | 	m_pRoot->setPos(EApp::getWidth() / 2, EApp::getHeight() / 2); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::EScene::~EScene() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	ETimerManager::_clearAllTimersBindedWith(this); | 
					
						
							|  |  |  | 	EMsgManager::_clearAllMouseListenersBindedWith(this); | 
					
						
							|  |  |  | 	EMsgManager::_clearAllKeyboardListenersBindedWith(this); | 
					
						
							|  |  |  | 	SafeReleaseAndClear(&m_pRoot); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::EScene::onEnter() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void e2d::EScene::onExit() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool e2d::EScene::onActivate() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return true; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool e2d::EScene::onInactive() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return true; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | bool e2d::EScene::onCloseWindow() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::EScene::_onRender() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	m_pRoot->_callOn(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::EScene::add(ENode * child, int order /* = 0 */) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	m_pRoot->addChild(child, order); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool e2d::EScene::remove(ENode * child, bool release /* = false */) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return m_pRoot->removeChild(child, release); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::EScene::remove(const EString &childName, bool release /* = false */) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	return m_pRoot->removeChild(childName, release); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::EVector<e2d::ENode*>& e2d::EScene::getChildren() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return m_pRoot->m_vChildren; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | size_t e2d::EScene::getChildrenCount() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	return m_pRoot->getChildrenCount(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::ENode * e2d::EScene::getChild(const EString &childName) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return m_pRoot->getChild(childName); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::ENode * e2d::EScene::getRoot() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_pRoot; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::EScene::clearAllChildren() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	m_pRoot->clearAllChildren(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void e2d::EScene::bindListener(EMouseListener * listener) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	EMsgManager::bindListener(listener, this); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void e2d::EScene::bindListener(EKeyboardListener * listener) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	EMsgManager::bindListener(listener, this); | 
					
						
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										 |  |  | } |