Magic_Game/src/kiwano/2d/action/ActionDelay.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/action/ActionDelay.h>
namespace kiwano
{
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ActionDelay::ActionDelay(Duration delay)
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{
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SetEntity(ActionDelayEntity::Create(delay));
}
ActionDelayEntityPtr ActionDelayEntity::Create(Duration delay)
{
ActionDelayEntityPtr ptr = memory::New<ActionDelayEntity>();
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if (ptr)
{
ptr->SetDelay(delay);
}
return ptr;
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}
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ActionEntityPtr ActionDelayEntity::Clone() const
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{
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return DoClone(ActionDelayEntity::Create(GetDelay()));
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}
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ActionEntityPtr ActionDelayEntity::Reverse() const
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{
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return DoClone(ActionDelayEntity::Create(GetDelay()));
}
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} // namespace kiwano