107 lines
2.3 KiB
C
107 lines
2.3 KiB
C
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "base.h"
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#include "time.h"
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#include "RefCounter.h"
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namespace easy2d
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{
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class Node;
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class Loop;
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class Sequence;
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class Spawn;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class Action
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: public RefCounter
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{
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friend class Loop;
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friend class Sequence;
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friend class Spawn;
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public:
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Action();
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virtual ~Action();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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virtual bool IsRunning();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Resume();
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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virtual void Pause();
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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virtual void Stop();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual const String& GetName() const;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void SetName(
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const String& name
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);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>
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virtual Action * Clone() const = 0;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual Action * Reverse() const = 0;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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virtual void Reset();
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>Ŀ<EFBFBD><C4BF>
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virtual Node * GetTarget();
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
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virtual void StartWithTarget(
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Node* target
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);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Initialize();
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// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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virtual void Update();
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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virtual void ResetTime();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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virtual bool IsDone() const;
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protected:
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E2D_DISABLE_COPY(Action);
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protected:
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String name_;
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bool running_;
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bool done_;
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bool initialized_;
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Node* target_;
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time::TimePoint started_;
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};
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}
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