101 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			101 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |||
|  | // THE SOFTWARE.
 | |||
|  | 
 | |||
|  | #pragma once
 | |||
|  | #include "BaseTypes.h"
 | |||
|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	// <20><><EFBFBD><EFBFBD>
 | |||
|  | 	//
 | |||
|  | 	// Usage:
 | |||
|  | 	//     <20><>ʾһ<CABE><D2BB><EFBFBD><EFBFBD>ά<EFBFBD><CEAC><EFBFBD><EFBFBD>: Rect rect = Rect(10, 20, 30, 40);  // <20><><EFBFBD>Ͻ<EFBFBD><CFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ (10, 20), <20><>Ϊ 30, <20><>Ϊ 40
 | |||
|  | 	//     <20><><EFBFBD>ο<EFBFBD><CEBF><EFBFBD>ͨ<EFBFBD><CDA8> Point + Size <20><><EFBFBD><EFBFBD>, Point <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD><CFBD><EFBFBD><EFBFBD><EFBFBD>, Size <20><>ʾ<EFBFBD><CABE><EFBFBD>ο<EFBFBD><CEBF><EFBFBD>
 | |||
|  | 	//     <20>ж<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ھ<EFBFBD><DABE><EFBFBD><EFBFBD><EFBFBD>: bool contains = rect.ContainsPoint(p);
 | |||
|  | 	//     <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ཻ: bool intersects = rect1.Intersects(rect2);
 | |||
|  | 	//
 | |||
|  | 	class Rect | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		Point origin;	// <20><><EFBFBD>Ͻ<EFBFBD><CFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		Size  size;		// <20><><EFBFBD>Ⱥ߶<CDB8>
 | |||
|  | 
 | |||
|  | 	public: | |||
|  | 		Rect() {} | |||
|  | 
 | |||
|  | 		Rect( | |||
|  | 			float x, | |||
|  | 			float y, | |||
|  | 			float width, | |||
|  | 			float height | |||
|  | 		) | |||
|  | 		: origin(x, y) | |||
|  | 		, size(width, height) | |||
|  | 		{} | |||
|  | 
 | |||
|  | 		Rect( | |||
|  | 			const Point& pos, | |||
|  | 			const Size& size | |||
|  | 		) | |||
|  | 		: origin(pos.x, pos.y) | |||
|  | 		, size(size.width, size.height) | |||
|  | 		{} | |||
|  | 
 | |||
|  | 		Rect( | |||
|  | 			const Rect& other | |||
|  | 		) | |||
|  | 		: origin(other.origin.x, other.origin.y) | |||
|  | 		, size(other.size.width, other.size.height) | |||
|  | 		{} | |||
|  | 
 | |||
|  | 		Rect& operator= (const Rect& other) | |||
|  | 		{ | |||
|  | 			origin = other.origin; | |||
|  | 			size = other.size; | |||
|  | 			return *this; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline bool operator== (const Rect& rect) const | |||
|  | 		{ | |||
|  | 			return (origin == rect.origin) && (size == rect.size); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ھ<EFBFBD><DABE><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		inline bool ContainsPoint( | |||
|  | 			const Point& point | |||
|  | 		) const | |||
|  | 		{ | |||
|  | 			return	point.x >= origin.x && point.x <= (origin.y + size.height) && | |||
|  | 					point.y >= origin.y && point.y <= (origin.y + size.height); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ཻ
 | |||
|  | 		inline bool Intersects( | |||
|  | 			const Rect& rect | |||
|  | 		) const | |||
|  | 		{ | |||
|  | 			return !((origin.x + size.width)			< rect.origin.x || | |||
|  | 					(rect.origin.x + rect.size.width)	< origin.x || | |||
|  | 					(origin.y + size.height)			< rect.origin.y || | |||
|  | 					(rect.origin.y + rect.size.height)	< origin.y); | |||
|  | 		} | |||
|  | 	}; | |||
|  | } |