2018-10-03 22:02:46 +08:00
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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2018-11-08 21:39:26 +08:00
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#pragma once
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#include "RefCounter.h"
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#include "KeyEvent.h"
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#include "MouseEvent.h"
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#include <d2d1.h>
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2018-09-02 14:30:48 +08:00
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2018-11-08 00:21:59 +08:00
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namespace easy2d
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{
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class Node;
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// <20><><EFBFBD><EFBFBD>
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class Scene
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: public RefCounter
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{
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public:
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Scene();
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explicit Scene(
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Node * root
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);
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2018-10-11 20:00:21 +08:00
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2018-11-08 21:39:26 +08:00
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virtual ~Scene();
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// <20><><EFBFBD>볡<EFBFBD><EBB3A1>
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virtual void OnEnter() {}
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// <20>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
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virtual void OnExit() {}
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// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD>
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virtual void OnUpdate(float dt) {}
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// <20><><EFBFBD>ø<EFBFBD><C3B8>ڵ<EFBFBD>
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void SetRoot(
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Node * root
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);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
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Node* GetRoot() const;
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2018-10-15 20:16:08 +08:00
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2018-11-08 21:39:26 +08:00
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// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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void Draw();
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// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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virtual void Dispatch(
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const MouseEvent& e
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);
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2018-11-08 21:39:26 +08:00
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// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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virtual void Dispatch(
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const KeyEvent& e
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);
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// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetTransform(
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const D2D1::Matrix3x2F& matrix
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);
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2018-11-08 21:39:26 +08:00
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// <20><>ȡת<C8A1><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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const D2D1::Matrix3x2F& GetTransform() const;
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private:
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E2D_DISABLE_COPY(Scene);
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private:
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Node* root_;
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D2D1::Matrix3x2F transform_;
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};
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}
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