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										 |  |  |  | #include "..\e2daction.h"
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							|  |  |  |  | #include "..\e2dmanager.h"
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							|  |  |  |  | e2d::ActionBase::ActionBase()  | 
					
						
							|  |  |  |  | 	: m_bRunning(false) | 
					
						
							|  |  |  |  | 	, m_bEnding(false) | 
					
						
							|  |  |  |  | 	, m_bInit(false) | 
					
						
							|  |  |  |  | 	, m_pTarget(nullptr) | 
					
						
							|  |  |  |  | 	, m_pParentScene(nullptr) | 
					
						
							|  |  |  |  | 	, m_fLast(0) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	ActionManager::__add(this); | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | e2d::ActionBase::~ActionBase() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | bool e2d::ActionBase::isRunning() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	return m_bRunning; | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | bool e2d::ActionBase::_isDone() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	return m_bEnding; | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionBase::startWithTarget(Node* target) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	if (target) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		m_bRunning = true; | 
					
						
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										 |  |  |  | 		m_pTarget = target; | 
					
						
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										 |  |  |  | 		this->reset(); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | void e2d::ActionBase::resume() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	m_bRunning = true; | 
					
						
							|  |  |  |  | 	m_fLast = Time::getTotalTime(); | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | void e2d::ActionBase::pause() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	m_bRunning = false; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | void e2d::ActionBase::stop() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	m_bEnding = true; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | e2d::String e2d::ActionBase::getName() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	return m_sName; | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionBase::setName(const String& name) | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	m_sName = name; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | e2d::ActionBase * e2d::ActionBase::reverse() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	WARN_IF(true, "ActionBase cannot be reversed!"); | 
					
						
							|  |  |  |  | 	return nullptr; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | e2d::Node * e2d::ActionBase::getTarget() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	return m_pTarget; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | void e2d::ActionBase::destroy() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	ActionManager::__remove(this); | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | void e2d::ActionBase::_init() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	m_bInit = true; | 
					
						
							|  |  |  |  | 	// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
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							|  |  |  |  | 	m_fLast = Time::getTotalTime(); | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | void e2d::ActionBase::_update() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	if (!m_bInit) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		_init(); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | void e2d::ActionBase::reset() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	m_bInit = false; | 
					
						
							|  |  |  |  | 	m_bEnding = false; | 
					
						
							|  |  |  |  | 	m_fLast = Time::getTotalTime(); | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | void e2d::ActionBase::_resetTime() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	m_fLast = Time::getTotalTime(); | 
					
						
							|  |  |  |  | } |