Magic_Game/core/Action/ActionFunc.cpp

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2018-04-21 21:24:46 +08:00
#include "..\e2daction.h"
2018-05-08 11:37:11 +08:00
e2d::ActionFunc::ActionFunc(const Function& func) :
m_Callback(func)
{
}
e2d::ActionFunc * e2d::ActionFunc::clone() const
{
return new ActionFunc(m_Callback);
}
void e2d::ActionFunc::_init()
{
// ִ<>к<EFBFBD><D0BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>ʼ<EFBFBD><CABC>
}
void e2d::ActionFunc::_update()
{
m_Callback();
this->stop();
}