Magic_Game/core/Action/ActionScaleTo.cpp

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#include "..\e2daction.h"
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e2d::ActionScaleTo::ActionScaleTo(double duration, double scale)
: ActionScaleBy(duration, 0, 0)
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{
m_nEndScaleX = scale;
m_nEndScaleY = scale;
}
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e2d::ActionScaleTo::ActionScaleTo(double duration, double scaleX, double scaleY)
: ActionScaleBy(duration, 0, 0)
{
m_nEndScaleX = scaleX;
m_nEndScaleY = scaleY;
}
e2d::ActionScaleTo * e2d::ActionScaleTo::clone() const
{
return new ActionScaleTo(m_fDuration, m_nEndScaleX, m_nEndScaleY);
}
void e2d::ActionScaleTo::_init()
{
ActionScaleBy::_init();
m_nVariationX = m_nEndScaleX - m_nBeginScaleX;
m_nVariationY = m_nEndScaleY - m_nBeginScaleY;
}