Magic_Game/core/Common/Object.cpp

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#include "..\e2dbase.h"
#include "..\e2dmanager.h"
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e2d::Object::Object()
: m_nRefCount(0)
{
ObjectManager::__add(this);
}
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e2d::Object::~Object()
{
}
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
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void e2d::Object::retain()
{
m_nRefCount++;
}
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
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void e2d::Object::release()
{
m_nRefCount--;
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// ֪ͨ<CDA8><D6AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ<EFBFBD><CBA2>
ObjectManager::flush();
}
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int e2d::Object::getRefCount() const
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{
return m_nRefCount;
}