Magic_Game/core/Manager/ColliderManager.cpp

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#include "..\e2dmanager.h"
#include "..\e2dnode.h"
#include "..\e2dcollider.h"
#include "..\e2dtool.h"
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Listener
{
public:
Listener(
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const e2d::Function& func,
const e2d::String& name,
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bool paused
)
: name(name)
, callback(func)
, running(!paused)
, stopped(false)
{
}
// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>״̬
virtual void update()
{
if (callback)
{
callback();
}
}
public:
bool running;
bool stopped;
e2d::String name;
e2d::Function callback;
};
// <20><>ײ<EFBFBD><EFBFBD><E5BCAF>
static std::vector<e2d::Collider*> s_vColliders;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static std::vector<Listener*> s_vListeners;
// <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>״̬
static bool s_bCollisionEnable = false;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>Ľڵ<C4BD>
static e2d::Node * s_pActiveNode = nullptr;
static e2d::Node * s_pPassiveNode = nullptr;
void e2d::ColliderManager::setEnable(bool enable)
{
s_bCollisionEnable = enable;
}
void e2d::ColliderManager::__update()
{
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if (s_vListeners.empty() || Game::isPaused())
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return;
for (size_t i = 0; i < s_vListeners.size(); i++)
{
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auto listener = s_vListeners[i];
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹͣ<CDA3>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>
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if (listener->stopped)
{
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delete listener;
s_vListeners.erase(s_vListeners.begin() + i);
}
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else
{
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// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
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listener->update();
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++i;
}
}
}
void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
{
// <20>ж<EFBFBD><D0B6><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
if (!s_bCollisionEnable)
return;
Node* pActiveNode = pActiveCollider->m_pParentNode;
if (pActiveNode)
{
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
Scene* pCurrentScene = pActiveNode->getParentScene();
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (size_t i = 0; i < s_vColliders.size(); i++)
{
auto pPassiveCollider = s_vColliders[i];
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (pActiveCollider == pPassiveCollider)
continue;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ײ<EFBFBD>ڵ<EFBFBD>
Node* pPassiveNode = pPassiveCollider->m_pParentNode;
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (pPassiveNode &&
pPassiveNode->getParentScene() == pCurrentScene)
{
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><E0BBA5>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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auto IsCollideWith = [](Node * active, Node * passive) -> bool
{
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unsigned int hash = passive->getHashName();
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for (auto collider : active->m_vColliders)
if (collider == hash)
return true;
return false;
};
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if (IsCollideWith(pActiveNode, pPassiveNode))
{
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><EFBFBD><E5BDBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Relation relation = pActiveCollider->getRelationWith(pPassiveCollider);
// <20><><EFBFBD><EFBFBD> UNKNOWN <20><> DISJOINT <20><><EFBFBD><EFBFBD>
if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT)
{
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s_pActiveNode = pActiveNode;
s_pPassiveNode = pPassiveNode;
pActiveNode->onCollide(pPassiveNode);
pPassiveNode->onCollide(pActiveNode);
pCurrentScene->onCollide(pActiveNode, pPassiveNode);
ColliderManager::__update();
}
}
}
}
}
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s_pActiveNode = nullptr;
s_pPassiveNode = nullptr;
}
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void e2d::ColliderManager::add(const Function& func, const String& name, bool paused)
{
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auto listener = new Listener(func, name, paused);
s_vListeners.push_back(listener);
}
void e2d::ColliderManager::pause(const String& name)
{
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for (auto listener : s_vListeners)
{
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if (listener->name == name)
{
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listener->running = false;
}
}
}
void e2d::ColliderManager::resume(const String& name)
{
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for (auto listener : s_vListeners)
{
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if (listener->name == name)
{
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listener->running = true;
}
}
}
void e2d::ColliderManager::stop(const String& name)
{
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for (auto listener : s_vListeners)
{
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if (listener->name == name)
{
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listener->stopped = true;
}
}
}
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void e2d::ColliderManager::pauseAll()
{
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for (auto listener : s_vListeners)
{
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listener->running = false;
}
}
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void e2d::ColliderManager::resumeAll()
{
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for (auto listener : s_vListeners)
{
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listener->running = true;
}
}
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void e2d::ColliderManager::stopAll()
{
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for (auto listener : s_vListeners)
{
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listener->stopped = true;
}
}
e2d::Node * e2d::ColliderManager::getActiveNode()
{
return s_pActiveNode;
}
e2d::Node * e2d::ColliderManager::getPassiveNode()
{
return s_pPassiveNode;
}
e2d::Node* e2d::ColliderManager::isCausedBy(Node * pNode)
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{
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if (s_pActiveNode == pNode)
return s_pPassiveNode;
if (s_pPassiveNode == pNode)
return s_pActiveNode;
return nullptr;
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}
e2d::Node* e2d::ColliderManager::isCausedBy(const String& name)
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{
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if (s_pActiveNode->getName() == name)
return s_pActiveNode;
if (s_pPassiveNode->getName() == name)
return s_pPassiveNode;
return nullptr;
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}
void e2d::ColliderManager::__addCollider(Collider * pCollider)
{
if (pCollider)
{
if (pCollider->m_pParentNode)
{
WARN_IF(true, "ColliderManager::__add Failed! The shape is already added.");
return;
}
pCollider->retain();
s_vColliders.push_back(pCollider);
}
}
void e2d::ColliderManager::__removeCollider(Collider * pCollider)
{
if (pCollider)
{
for (size_t i = 0; i < s_vColliders.size(); i++)
{
if (s_vColliders[i] == pCollider)
{
SafeRelease(&pCollider);
s_vColliders.erase(s_vColliders.begin() + i);
return;
}
}
}
}
void e2d::ColliderManager::__uninit()
{
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for (auto listener : s_vListeners)
{
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delete listener;
}
s_vListeners.clear();
}