Magic_Game/src/kiwano-imgui/ImGuiModule.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/Common.h>
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#include <kiwano/base/Module.h>
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#include <kiwano/platform/Window.h>
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namespace kiwano
{
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namespace imgui
{
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/**
* \~chinese
* @brief ImGuiģ<EFBFBD><EFBFBD>
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*/
class ImGuiModule
: public Singleton<ImGuiModule>
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, public RenderModule
, public UpdateModule
, public EventModule
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{
friend Singleton<ImGuiModule>;
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public:
ImGuiModule();
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void SetupModule() override;
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void DestroyModule() override;
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void BeforeRender() override;
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void AfterRender() override;
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void HandleEvent(Event* evt) override;
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void OnUpdate(Duration dt) override;
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private:
void UpdateMousePos();
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void UpdateMouseCursor();
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private:
WindowPtr window_;
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};
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} // namespace imgui
} // namespace kiwano