Magic_Game/src/kiwano/platform/Input.h

144 lines
3.4 KiB
C
Raw Normal View History

2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
2020-01-21 10:09:55 +08:00
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
2020-01-21 10:09:55 +08:00
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
2020-01-21 10:09:55 +08:00
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
2020-02-15 17:32:32 +08:00
#include <array>
2020-01-17 16:55:47 +08:00
#include <kiwano/core/Common.h>
2020-05-24 11:26:21 +08:00
#include <kiwano/base/Module.h>
2020-01-21 11:05:28 +08:00
#include <kiwano/core/Keys.h>
2020-05-24 11:26:21 +08:00
#include <kiwano/event/Event.h>
2020-01-21 10:09:55 +08:00
#include <kiwano/macros.h>
2020-02-06 16:54:47 +08:00
#include <kiwano/math/Math.h>
2019-04-11 14:40:54 +08:00
namespace kiwano
{
2020-01-21 10:09:55 +08:00
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɻ<EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD>̵İ<EFBFBD><EFBFBD><EFBFBD>״̬
2020-01-21 10:09:55 +08:00
*/
class KGE_API Input
: public Singleton<Input>
2020-02-14 17:56:50 +08:00
, public UpdateModule
, public EventModule
2020-01-21 10:09:55 +08:00
{
friend Singleton<Input>;
public:
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̰<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param key <EFBFBD><EFBFBD>ֵ
2020-01-21 10:09:55 +08:00
*/
bool IsDown(KeyCode key) const;
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̰<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>ձ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param key <EFBFBD><EFBFBD>ֵ
2020-01-21 10:09:55 +08:00
*/
bool WasPressed(KeyCode key) const;
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̰<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><EFBFBD>
* @param key <EFBFBD><EFBFBD>ֵ
2020-01-21 10:09:55 +08:00
*/
bool WasReleased(KeyCode key) const;
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param btn <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
2020-01-21 10:09:55 +08:00
*/
bool IsDown(MouseButton btn) const;
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD>ձ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param btn <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
2020-01-21 10:09:55 +08:00
*/
bool WasPressed(MouseButton btn) const;
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><EFBFBD>
* @param btn <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
2020-01-21 10:09:55 +08:00
*/
bool WasReleased(MouseButton btn) const;
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD><EFBFBD><EFBFBD> x <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
*/
float GetMouseX() const;
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> y <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD><EFBFBD><EFBFBD> y <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
*/
float GetMouseY() const;
/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
*/
Point GetMousePos() const;
public:
2020-02-14 17:56:50 +08:00
void SetupModule() override {}
2020-01-21 10:09:55 +08:00
2020-02-14 17:56:50 +08:00
void DestroyModule() override {}
2020-01-21 10:09:55 +08:00
void AfterUpdate() override;
void HandleEvent(Event* evt) override;
2020-06-08 20:20:06 +08:00
~Input();
2020-01-21 10:09:55 +08:00
private:
Input();
void UpdateKey(KeyCode key, bool down);
void UpdateButton(MouseButton btn, bool down);
void UpdateMousePos(const Point& pos);
private:
static const int KEY_NUM = int(KeyCode::Last);
static const int BUTTON_NUM = int(MouseButton::Last);
bool want_update_keys_;
bool want_update_buttons_;
Point mouse_pos_;
enum KeyIndex : size_t
{
Current = 0,
Prev
};
std::array<bool, BUTTON_NUM> buttons_[2];
std::array<bool, KEY_NUM> keys_[2];
};
} // namespace kiwano