Magic_Game/Easy2D/Action/ActionTwo.cpp

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#include "..\easy2d.h"
ActionTwo::ActionTwo(Action * actionFirst, Action * actionSecond) :
m_FirstAction(actionFirst),
m_SecondAction(actionSecond)
{
if (m_FirstAction) m_FirstAction->retain();
if (m_SecondAction) m_SecondAction->retain();
}
ActionTwo::~ActionTwo()
{
SAFE_RELEASE(m_FirstAction);
SAFE_RELEASE(m_SecondAction);
}
ActionTwo * ActionTwo::copy() const
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{
return new ActionTwo(m_FirstAction->copy(), m_SecondAction->copy());
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}
ActionTwo * ActionTwo::reverse(bool actionReverse) const
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{
if (actionReverse)
{
return new ActionTwo(m_SecondAction->reverse(), m_FirstAction->reverse());
}
else
{
return new ActionTwo(m_SecondAction->copy(), m_FirstAction->copy());
}
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}
void ActionTwo::_init()
{
m_FirstAction->m_pParent = m_pParent;
m_FirstAction->_init();
m_SecondAction->m_pParent = m_pParent;
}
bool ActionTwo::_exec(LARGE_INTEGER nNow)
{
if (m_bStop) return true;
if (!m_bRunning) return false;
if (m_FirstAction)
{
if (m_FirstAction->_exec(nNow))
{
// <20><><EFBFBD><EFBFBD> true <20><>ʾ<EFBFBD><CABE>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SAFE_RELEASE(m_FirstAction);
m_FirstAction = nullptr;
m_SecondAction->_init();
}
}
else if (m_SecondAction)
{
if (m_SecondAction->_exec(nNow))
{
SAFE_RELEASE(m_SecondAction);
m_SecondAction = nullptr;
return true;
}
}
else
{
return true;
}
return false;
}
void ActionTwo::_reset()
{
if (m_FirstAction) m_FirstAction->_reset();
if (m_SecondAction) m_SecondAction->_reset();
}