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										 |  |  |  | #include "..\e2dbase.h"
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							|  |  |  |  | #include "..\e2dmanager.h"
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							|  |  |  |  | #include "..\e2dnode.h"
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										 |  |  |  | e2d::Renderer::Renderer() | 
					
						
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										 |  |  |  | 	: _showFps(false) | 
					
						
							|  |  |  |  | 	, _lastRenderTime(Time::now()) | 
					
						
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										 |  |  |  | 	, _renderTimes(0) | 
					
						
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										 |  |  |  | 	, _fpsFormat(nullptr) | 
					
						
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										 |  |  |  | 	, _fpsLayout(nullptr) | 
					
						
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										 |  |  |  | 	, _renderTarget(nullptr) | 
					
						
							|  |  |  |  | 	, _solidBrush(nullptr) | 
					
						
							|  |  |  |  | 	, _textRenderer(nullptr) | 
					
						
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										 |  |  |  | 	, _factory(nullptr) | 
					
						
							|  |  |  |  | 	, _imagingFactory(nullptr) | 
					
						
							|  |  |  |  | 	, _writeFactory(nullptr) | 
					
						
							|  |  |  |  | 	, _miterStrokeStyle(nullptr) | 
					
						
							|  |  |  |  | 	, _bevelStrokeStyle(nullptr) | 
					
						
							|  |  |  |  | 	, _roundStrokeStyle(nullptr) | 
					
						
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										 |  |  |  | 	, _clearColor(D2D1::ColorF(D2D1::ColorF::Black)) | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	CoInitialize(nullptr); | 
					
						
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										 |  |  |  | 
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							|  |  |  |  | 	ThrowIfFailed( | 
					
						
							|  |  |  |  | 		D2D1CreateFactory( | 
					
						
							|  |  |  |  | 			D2D1_FACTORY_TYPE_SINGLE_THREADED, | 
					
						
							|  |  |  |  | 			&_factory | 
					
						
							|  |  |  |  | 		) | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	ThrowIfFailed( | 
					
						
							|  |  |  |  | 		CoCreateInstance( | 
					
						
							|  |  |  |  | 			CLSID_WICImagingFactory, | 
					
						
							|  |  |  |  | 			nullptr, | 
					
						
							|  |  |  |  | 			CLSCTX_INPROC_SERVER, | 
					
						
							|  |  |  |  | 			IID_IWICImagingFactory, | 
					
						
							|  |  |  |  | 			reinterpret_cast<void**>(&_imagingFactory) | 
					
						
							|  |  |  |  | 		) | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	ThrowIfFailed( | 
					
						
							|  |  |  |  | 		DWriteCreateFactory( | 
					
						
							|  |  |  |  | 			DWRITE_FACTORY_TYPE_SHARED, | 
					
						
							|  |  |  |  | 			__uuidof(IDWriteFactory), | 
					
						
							|  |  |  |  | 			reinterpret_cast<IUnknown**>(&_writeFactory) | 
					
						
							|  |  |  |  | 		) | 
					
						
							|  |  |  |  | 	); | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | e2d::Renderer::~Renderer() | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	SafeRelease(_fpsFormat); | 
					
						
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										 |  |  |  | 	SafeRelease(_fpsLayout); | 
					
						
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										 |  |  |  | 	SafeRelease(_textRenderer); | 
					
						
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										 |  |  |  | 	SafeRelease(_solidBrush); | 
					
						
							|  |  |  |  | 	SafeRelease(_renderTarget); | 
					
						
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										 |  |  |  | 	SafeRelease(_miterStrokeStyle); | 
					
						
							|  |  |  |  | 	SafeRelease(_bevelStrokeStyle); | 
					
						
							|  |  |  |  | 	SafeRelease(_roundStrokeStyle); | 
					
						
							|  |  |  |  | 	SafeRelease(_factory); | 
					
						
							|  |  |  |  | 	SafeRelease(_imagingFactory); | 
					
						
							|  |  |  |  | 	SafeRelease(_writeFactory); | 
					
						
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										 |  |  |  | 	CoUninitialize(); | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::Renderer::initWithWindow(Window * window) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	HWND hWnd = window->getHWnd(); | 
					
						
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							|  |  |  |  | 	RECT rc; | 
					
						
							|  |  |  |  | 	GetClientRect(hWnd, &rc); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	D2D1_SIZE_U size = D2D1::SizeU( | 
					
						
							|  |  |  |  | 		rc.right - rc.left, | 
					
						
							|  |  |  |  | 		rc.bottom - rc.top | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>Щ<EFBFBD><D0A9>ԴӦ<D4B4><D3A6> Direct2D <20>豸<EFBFBD><E8B1B8>ʧʱ<CAA7>ؽ<EFBFBD>
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Direct2D <20><>ȾĿ<C8BE><C4BF>
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							|  |  |  |  | 	ThrowIfFailed( | 
					
						
							|  |  |  |  | 		_factory->CreateHwndRenderTarget( | 
					
						
							|  |  |  |  | 			D2D1::RenderTargetProperties(), | 
					
						
							|  |  |  |  | 			D2D1::HwndRenderTargetProperties( | 
					
						
							|  |  |  |  | 				hWnd, | 
					
						
							|  |  |  |  | 				size, | 
					
						
							|  |  |  |  | 				D2D1_PRESENT_OPTIONS_NONE), | 
					
						
							|  |  |  |  | 			&_renderTarget | 
					
						
							|  |  |  |  | 		) | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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							|  |  |  |  | 	ThrowIfFailed( | 
					
						
							|  |  |  |  | 		_renderTarget->CreateSolidColorBrush( | 
					
						
							|  |  |  |  | 			D2D1::ColorF(D2D1::ColorF::White), | 
					
						
							|  |  |  |  | 			&_solidBrush | 
					
						
							|  |  |  |  | 		) | 
					
						
							|  |  |  |  | 	); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE>
 | 
					
						
							|  |  |  |  | 	ThrowIfFailed( | 
					
						
							|  |  |  |  | 		TextRenderer::Create( | 
					
						
							|  |  |  |  | 			&_textRenderer, | 
					
						
							|  |  |  |  | 			_factory, | 
					
						
							|  |  |  |  | 			_renderTarget, | 
					
						
							|  |  |  |  | 			_solidBrush | 
					
						
							|  |  |  |  | 		) | 
					
						
							|  |  |  |  | 	); | 
					
						
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										 |  |  |  | } | 
					
						
							|  |  |  |  | 
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										 |  |  |  | void e2d::Renderer::beginDraw() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	// <20><>ʼ<EFBFBD><CABC>Ⱦ
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										 |  |  |  | 	_renderTarget->BeginDraw(); | 
					
						
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										 |  |  |  | 	// ʹ<>ñ<EFBFBD><C3B1><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ
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										 |  |  |  | 	_renderTarget->Clear(_clearColor); | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | 
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										 |  |  |  | void e2d::Renderer::endDraw() | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	if (_showFps) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		int duration = (Time::now() - _lastRenderTime).milliseconds(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		++_renderTimes; | 
					
						
							|  |  |  |  | 		if (duration >= 100) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			String fpsText = String::format(L"FPS: %.1f", (1000.f / duration * _renderTimes)); | 
					
						
							|  |  |  |  | 			_lastRenderTime = Time::now(); | 
					
						
							|  |  |  |  | 			_renderTimes = 0; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 			if (!_fpsFormat) | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				ThrowIfFailed( | 
					
						
							|  |  |  |  | 					_writeFactory->CreateTextFormat( | 
					
						
							|  |  |  |  | 						L"", | 
					
						
							|  |  |  |  | 						nullptr, | 
					
						
							|  |  |  |  | 						DWRITE_FONT_WEIGHT_NORMAL, | 
					
						
							|  |  |  |  | 						DWRITE_FONT_STYLE_NORMAL, | 
					
						
							|  |  |  |  | 						DWRITE_FONT_STRETCH_NORMAL, | 
					
						
							|  |  |  |  | 						20, | 
					
						
							|  |  |  |  | 						L"", | 
					
						
							|  |  |  |  | 						&_fpsFormat | 
					
						
							|  |  |  |  | 					) | 
					
						
							|  |  |  |  | 				); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 				ThrowIfFailed( | 
					
						
							|  |  |  |  | 					_fpsFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP) | 
					
						
							|  |  |  |  | 				); | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 			SafeRelease(_fpsLayout); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 			ThrowIfFailed( | 
					
						
							|  |  |  |  | 				_writeFactory->CreateTextLayout( | 
					
						
							|  |  |  |  | 				(const WCHAR *)fpsText, | 
					
						
							|  |  |  |  | 					(UINT32)fpsText.length(), | 
					
						
							|  |  |  |  | 					_fpsFormat, | 
					
						
							|  |  |  |  | 					0, | 
					
						
							|  |  |  |  | 					0, | 
					
						
							|  |  |  |  | 					&_fpsLayout | 
					
						
							|  |  |  |  | 				) | 
					
						
							|  |  |  |  | 			); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		if (_fpsLayout) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			_renderTarget->SetTransform(D2D1::Matrix3x2F::Identity()); | 
					
						
							|  |  |  |  | 			_solidBrush->SetOpacity(1.0f); | 
					
						
							|  |  |  |  | 			_textRenderer->SetTextStyle( | 
					
						
							|  |  |  |  | 				D2D1::ColorF(D2D1::ColorF::White), | 
					
						
							|  |  |  |  | 				TRUE, | 
					
						
							|  |  |  |  | 				D2D1::ColorF(D2D1::ColorF::Black, 0.4f), | 
					
						
							|  |  |  |  | 				1.5f, | 
					
						
							|  |  |  |  | 				D2D1_LINE_JOIN_ROUND | 
					
						
							|  |  |  |  | 			); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 			ThrowIfFailed( | 
					
						
							|  |  |  |  | 				_fpsLayout->Draw(nullptr, _textRenderer, 10, 0) | 
					
						
							|  |  |  |  | 			); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 
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										 |  |  |  | 	// <20><>ֹ<EFBFBD><D6B9>Ⱦ
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										 |  |  |  | 	HRESULT hr = _renderTarget->EndDraw(); | 
					
						
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										 |  |  |  | 
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							|  |  |  |  | 	if (hr == D2DERR_RECREATE_TARGET) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD> Direct3D <20>豸<EFBFBD><E8B1B8>ִ<EFBFBD>й<EFBFBD><D0B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>ʱ<EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD>Դ
 | 
					
						
							|  |  |  |  | 		hr = S_OK; | 
					
						
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										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 		SafeRelease(_fpsFormat); | 
					
						
							|  |  |  |  | 		SafeRelease(_fpsLayout); | 
					
						
							|  |  |  |  | 		SafeRelease(_textRenderer); | 
					
						
							|  |  |  |  | 		SafeRelease(_solidBrush); | 
					
						
							|  |  |  |  | 		SafeRelease(_renderTarget); | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	if (FAILED(hr)) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		throw SystemException("Device loss recovery failed"); | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
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										 |  |  |  | e2d::Color e2d::Renderer::getBackgroundColor() | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	return _clearColor; | 
					
						
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										 |  |  |  | } | 
					
						
							|  |  |  |  | 
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										 |  |  |  | void e2d::Renderer::setBackgroundColor(Color color) | 
					
						
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										 |  |  |  | { | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 	_clearColor = (D2D1_COLOR_F)color; | 
					
						
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										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
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										 |  |  |  | void e2d::Renderer::showFps(bool show) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	_showFps = show; | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |  | ID2D1StrokeStyle * e2d::Renderer::getMiterStrokeStyle() | 
					
						
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										 |  |  |  | { | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 	if (!_miterStrokeStyle) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		ThrowIfFailed( | 
					
						
							|  |  |  |  | 			_factory->CreateStrokeStyle( | 
					
						
							|  |  |  |  | 				D2D1::StrokeStyleProperties( | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_LINE_JOIN_MITER, | 
					
						
							|  |  |  |  | 					2.0f, | 
					
						
							|  |  |  |  | 					D2D1_DASH_STYLE_SOLID, | 
					
						
							|  |  |  |  | 					0.0f), | 
					
						
							|  |  |  |  | 				nullptr, | 
					
						
							|  |  |  |  | 				0, | 
					
						
							|  |  |  |  | 				&_miterStrokeStyle | 
					
						
							|  |  |  |  | 			) | 
					
						
							| 
									
										
										
										
											2018-07-03 18:16:26 +08:00
										 |  |  |  | 		); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 	return _miterStrokeStyle; | 
					
						
							| 
									
										
										
										
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										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-23 16:37:51 +08:00
										 |  |  |  | ID2D1StrokeStyle * e2d::Renderer::getBevelStrokeStyle() | 
					
						
							| 
									
										
										
										
											2018-05-24 17:19:54 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-07-03 18:16:26 +08:00
										 |  |  |  | 	if (!_bevelStrokeStyle) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 		ThrowIfFailed( | 
					
						
							|  |  |  |  | 			_factory->CreateStrokeStyle( | 
					
						
							|  |  |  |  | 				D2D1::StrokeStyleProperties( | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_LINE_JOIN_BEVEL, | 
					
						
							|  |  |  |  | 					2.0f, | 
					
						
							|  |  |  |  | 					D2D1_DASH_STYLE_SOLID, | 
					
						
							|  |  |  |  | 					0.0f), | 
					
						
							|  |  |  |  | 				nullptr, | 
					
						
							|  |  |  |  | 				0, | 
					
						
							|  |  |  |  | 				&_bevelStrokeStyle | 
					
						
							|  |  |  |  | 			) | 
					
						
							| 
									
										
										
										
											2018-07-03 18:16:26 +08:00
										 |  |  |  | 		); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 	return _bevelStrokeStyle; | 
					
						
							| 
									
										
										
										
											2018-05-24 17:19:54 +08:00
										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-23 16:37:51 +08:00
										 |  |  |  | ID2D1StrokeStyle * e2d::Renderer::getRoundStrokeStyle() | 
					
						
							| 
									
										
										
										
											2018-05-24 17:19:54 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-07-03 18:16:26 +08:00
										 |  |  |  | 	if (!_roundStrokeStyle) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 		ThrowIfFailed( | 
					
						
							|  |  |  |  | 			_factory->CreateStrokeStyle( | 
					
						
							|  |  |  |  | 				D2D1::StrokeStyleProperties( | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_CAP_STYLE_FLAT, | 
					
						
							|  |  |  |  | 					D2D1_LINE_JOIN_ROUND, | 
					
						
							|  |  |  |  | 					2.0f, | 
					
						
							|  |  |  |  | 					D2D1_DASH_STYLE_SOLID, | 
					
						
							|  |  |  |  | 					0.0f), | 
					
						
							|  |  |  |  | 				nullptr, | 
					
						
							|  |  |  |  | 				0, | 
					
						
							|  |  |  |  | 				&_roundStrokeStyle | 
					
						
							|  |  |  |  | 			) | 
					
						
							| 
									
										
										
										
											2018-07-03 18:16:26 +08:00
										 |  |  |  | 		); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 	return _roundStrokeStyle; | 
					
						
							| 
									
										
										
										
											2018-05-24 17:19:54 +08:00
										 |  |  |  | } |