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										 |  |  |  | #include "..\e2dtool.h"
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										 |  |  |  | extern "C" const GUID DECLSPEC_SELECTANY FOLDERID_LocalAppData = {  | 
					
						
							|  |  |  |  | 	0xF1B32785, 0x6FBA, 0x4FCF, { 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91 } | 
					
						
							|  |  |  |  | }; | 
					
						
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										 |  |  |  | e2d::String e2d::Path::getDataPath() | 
					
						
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										 |  |  |  | 	static String dataPath; | 
					
						
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										 |  |  |  | 	if (dataPath.isEmpty()) | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݵı<DDB5><C4B1><EFBFBD>·<EFBFBD><C2B7>
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										 |  |  |  | 		String localAppDataPath = Path::getLocalAppDataPath(); | 
					
						
							|  |  |  |  | 		String title = Game::getInstance()->getWindow()->getTitle(); | 
					
						
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										 |  |  |  | 		String folderName = String::parse(title.hash()); | 
					
						
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										 |  |  |  | 		if (!localAppDataPath.isEmpty()) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			dataPath = localAppDataPath + L"\\Easy2DGameData\\" << folderName << L"\\"; | 
					
						
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										 |  |  |  | 			File file(dataPath); | 
					
						
							|  |  |  |  | 			if (!file.exists() && !File::createFolder(dataPath)) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				dataPath = L""; | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 		dataPath << L"Data.ini"; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	return dataPath; | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | e2d::String e2d::Path::getTempPath() | 
					
						
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										 |  |  |  | 	static String tempPath; | 
					
						
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										 |  |  |  | 	if (tempPath.isEmpty()) | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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							|  |  |  |  | 		wchar_t path[_MAX_PATH]; | 
					
						
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										 |  |  |  | 		String title = Game::getInstance()->getWindow()->getTitle(); | 
					
						
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										 |  |  |  | 		String folderName = String::parse(title.hash()); | 
					
						
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										 |  |  |  | 		if (0 != ::GetTempPath(_MAX_PATH, path)) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			tempPath << path << L"\\Easy2DGameTemp\\" << folderName << L"\\"; | 
					
						
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										 |  |  |  | 			File file(tempPath); | 
					
						
							|  |  |  |  | 			if (!file.exists() && !File::createFolder(tempPath)) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				tempPath = L""; | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	return tempPath; | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | e2d::String e2d::Path::getLocalAppDataPath() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	static String localAppDataPath; | 
					
						
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										 |  |  |  | 	if (localAppDataPath.isEmpty()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		// <20><>ȡ AppData/Local <20>ļ<EFBFBD><C4BC>е<EFBFBD>·<EFBFBD><C2B7>
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							|  |  |  |  | 		typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath); | 
					
						
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							|  |  |  |  | 		PWSTR pszPath = nullptr; | 
					
						
							|  |  |  |  | 		HMODULE hModule = LoadLibrary(L"shell32.dll"); | 
					
						
							|  |  |  |  | 		pFunSHGetKnownFolderPath SHGetKnownFolderPath = (pFunSHGetKnownFolderPath)GetProcAddress(hModule, "SHGetKnownFolderPath"); | 
					
						
							|  |  |  |  | 		HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &pszPath); | 
					
						
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							|  |  |  |  | 		if (SUCCEEDED(hr)) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			localAppDataPath = pszPath; | 
					
						
							|  |  |  |  | 			CoTaskMemFree(pszPath); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	return localAppDataPath; | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | e2d::String e2d::Path::getCurrentFilePath() | 
					
						
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										 |  |  |  | 	static String currFilePath; | 
					
						
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										 |  |  |  | 	if (currFilePath.isEmpty()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		TCHAR szPath[_MAX_PATH] = { 0 }; | 
					
						
							|  |  |  |  | 		if (::GetModuleFileName(nullptr, szPath, _MAX_PATH) != 0) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			currFilePath = szPath; | 
					
						
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										 |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	return currFilePath; | 
					
						
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										 |  |  |  | } |