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										 |  |  | #include "..\e2dtransition.h"
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							|  |  |  | #include "..\e2dnode.h"
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										 |  |  | e2d::MoveTransition::MoveTransition(Scene* scene, float duration, Direction direction) | 
					
						
							|  |  |  | 	: Transition(scene, duration) | 
					
						
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										 |  |  | 	, _direction(direction) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool e2d::MoveTransition::_init(Game * game, Scene * prev) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (Transition::_init(game, prev)) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		float width = _windowSize.width; | 
					
						
							|  |  |  | 		float height = _windowSize.height; | 
					
						
							|  |  |  | 		if (_direction == Direction::Up) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			_posDelta = Vector2(0, -height); | 
					
						
							|  |  |  | 			_startPos = Point(0, height); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else if (_direction == Direction::Down) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			_posDelta = Vector2(0, height); | 
					
						
							|  |  |  | 			_startPos = Point(0, -height); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else if (_direction == Direction::Left) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			_posDelta = Vector2(-width, 0); | 
					
						
							|  |  |  | 			_startPos = Point(width, 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else if (_direction == Direction::Right) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			_posDelta = Vector2(width, 0); | 
					
						
							|  |  |  | 			_startPos = Point(-width, 0); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		if (_outScene) _outScene->setPos(0, 0); | 
					
						
							|  |  |  | 		_inScene->setPos(_startPos); | 
					
						
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										 |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::MoveTransition::_update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Transition::_update(); | 
					
						
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										 |  |  | 	if (_outScene) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		_outScene->setPos(_posDelta * _delta); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (_inScene) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		_inScene->setPos(_startPos + _posDelta * _delta); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (_delta >= 1) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		this->_stop(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::MoveTransition::_reset() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (_outScene) _outScene->setPos(0, 0); | 
					
						
							|  |  |  | 	_inScene->setPos(0, 0); | 
					
						
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										 |  |  | } |