Magic_Game/src/kiwano/renderer/RenderTarget.h

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2019-08-16 00:50:54 +08:00
// Copyright (c) 2016-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "D2DDeviceResources.h"
#include "Image.h"
#include "Geometry.h"
#include "TextLayout.h"
#include "TextRenderer.h"
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#include "LayerArea.h"
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namespace kiwano
{
// <20><>ȾĿ<C8BE><C4BF>
class KGE_API RenderTarget
: public noncopyable
{
public:
void BeginDraw();
void EndDraw();
void CreateLayer(
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LayerArea& layer
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) const;
void DrawGeometry(
Geometry const& geometry,
Color const& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
) const;
void FillGeometry(
Geometry const& geometry,
Color const& fill_color
) const;
void DrawLine(
Point const& point1,
Point const& point2,
Color const& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
) const;
void DrawRectangle(
Rect const& rect,
Color const& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
) const;
void FillRectangle(
Rect const& rect,
Color const& fill_color
) const;
void DrawRoundedRectangle(
Rect const& rect,
Vec2 const& radius,
Color const& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
) const;
void FillRoundedRectangle(
Rect const& rect,
Vec2 const& radius,
Color const& fill_color
) const;
void DrawEllipse(
Point const& center,
Vec2 const& radius,
Color const& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
) const;
void FillEllipse(
Point const& center,
Vec2 const& radius,
Color const& fill_color
) const;
void DrawImage(
Image const& image,
Rect const& src_rect,
Rect const& dest_rect
) const;
void DrawImage(
Image const& image,
const Rect* src_rect = nullptr,
const Rect* dest_rect = nullptr
) const;
void DrawTextLayout(
TextLayout const& layout,
Point const& offset = Point{}
) const;
void PushClipRect(
Rect const& clip_rect
);
void PopClipRect();
void PushLayer(
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LayerArea const& layer
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);
void PopLayer();
void Clear();
void Clear(
Color const& clear_color
);
float GetOpacity() const;
void SetOpacity(
float opacity
);
void SetTransform(
const Matrix3x2& matrix
);
// <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
void SetAntialiasMode(
bool enabled
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
void SetTextAntialiasMode(
TextAntialias mode
);
public:
struct Status
{
int primitives;
Time start;
Duration duration;
};
void SetCollectingStatus(bool collecting);
void IncreasePrimitivesCount() const;
inline Status const& GetStatus() const { return status_; }
inline ComPtr<ID2D1RenderTarget> GetRenderTarget() const { return render_target_; }
public:
RenderTarget();
HRESULT InitDeviceResources(
ComPtr<ID2D1RenderTarget> rt,
ComPtr<ID2DDeviceResources> dev_res
);
bool IsValid() const;
protected:
float opacity_;
bool antialias_;
mutable bool collecting_status_;
mutable Status status_;
TextAntialias text_antialias_;
ComPtr<ID2D1RenderTarget> render_target_;
ComPtr<ITextRenderer> text_renderer_;
ComPtr<ID2D1SolidColorBrush> solid_color_brush_;
ComPtr<ID2DDeviceResources> d2d_res_;
};
// λͼ<CEBB><CDBC>ȾĿ<C8BE><C4BF>
class KGE_API ImageRenderTarget
: public RenderTarget
{
public:
ImageRenderTarget();
void GetOutput(Image& output) const;
};
}