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										 |  |  |  | #pragma once
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										 |  |  |  | #include "e2dutil.h"
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							|  |  |  |  | namespace e2d | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	class Game; | 
					
						
							|  |  |  |  | 	class Scene; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class Transition | 
					
						
							|  |  |  |  | 		: public Ref | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		friend class Game; | 
					
						
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							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit Transition( | 
					
						
							|  |  |  |  | 			float duration | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		virtual ~Transition(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		bool IsDone(); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			Scene * prev, | 
					
						
							|  |  |  |  | 			Scene * next | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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							|  |  |  |  | 		virtual void Update(); | 
					
						
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							|  |  |  |  | 		// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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							|  |  |  |  | 		virtual void Draw(); | 
					
						
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							|  |  |  |  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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							|  |  |  |  | 		virtual void Stop(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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							|  |  |  |  | 		virtual void Reset() { }; | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		bool	done_; | 
					
						
							|  |  |  |  | 		float	duration_; | 
					
						
							|  |  |  |  | 		float	delta_; | 
					
						
							|  |  |  |  | 		Time	started_; | 
					
						
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										 |  |  |  | 		Size	window_size_; | 
					
						
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										 |  |  |  | 		Scene*	out_scene_; | 
					
						
							|  |  |  |  | 		Scene*	in_scene_; | 
					
						
							|  |  |  |  | 		ID2D1Layer * out_layer_; | 
					
						
							|  |  |  |  | 		ID2D1Layer * in_layer_; | 
					
						
							|  |  |  |  | 		D2D1_LAYER_PARAMETERS out_layer_param_; | 
					
						
							|  |  |  |  | 		D2D1_LAYER_PARAMETERS in_layer_param_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>뵭<EFBFBD><EBB5AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class FadeTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit FadeTransition( | 
					
						
							|  |  |  |  | 			float duration		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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							|  |  |  |  | 		virtual void Update() override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			Scene * prev, | 
					
						
							|  |  |  |  | 			Scene * next | 
					
						
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										 |  |  |  | 		) override; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class EmergeTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit EmergeTransition( | 
					
						
							|  |  |  |  | 			float duration		/* <20><><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		virtual void Update() override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			Scene * prev, | 
					
						
							|  |  |  |  | 			Scene * next | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 		) override; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
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										 |  |  |  | 	class BoxTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit BoxTransition( | 
					
						
							|  |  |  |  | 			float duration		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		virtual void Update() override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			Scene * prev, | 
					
						
							|  |  |  |  | 			Scene * next | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 		) override; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class MoveTransition | 
					
						
							|  |  |  |  | 		: public Transition | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		explicit MoveTransition( | 
					
						
							|  |  |  |  | 			float moveDuration,						/* <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
							|  |  |  |  | 			Direction direction = Direction::Left	/* <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		virtual void Update() override; | 
					
						
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										 |  |  |  | 		virtual void Init( | 
					
						
							|  |  |  |  | 			Scene * prev, | 
					
						
							|  |  |  |  | 			Scene * next | 
					
						
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										 |  |  |  | 		) override; | 
					
						
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							|  |  |  |  | 		virtual void Reset() override; | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		Direction	direction_; | 
					
						
							|  |  |  |  | 		Point		pos_delta_; | 
					
						
							|  |  |  |  | 		Point		start_pos_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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										 |  |  |  | } |