Magic_Game/core/transitions/MoveTransition.cpp

96 lines
1.7 KiB
C++
Raw Normal View History

2018-04-21 21:24:46 +08:00
#include "..\e2dtransition.h"
2018-09-06 23:26:32 +08:00
#include "..\e2dobject.h"
2018-09-05 13:17:07 +08:00
#include "..\e2dmodule.h"
2017-10-21 19:09:31 +08:00
2018-09-10 15:28:19 +08:00
e2d::MoveTransition::MoveTransition(float duration, Direction direction)
: Transition(duration)
2018-09-04 22:42:34 +08:00
, direction_(direction)
2017-10-21 19:09:31 +08:00
{
}
2018-09-10 20:22:47 +08:00
void e2d::MoveTransition::Init(Scene * prev, Scene * next)
2017-10-21 19:09:31 +08:00
{
2018-09-10 20:22:47 +08:00
Transition::Init(prev, next);
if (direction_ == Direction::Up)
2017-10-21 19:09:31 +08:00
{
2018-09-11 00:37:52 +08:00
pos_delta_ = Point(0, -window_size_.height);
start_pos_ = Point(0, window_size_.height);
2018-08-02 00:27:45 +08:00
}
2018-09-10 20:22:47 +08:00
else if (direction_ == Direction::Down)
{
2018-09-11 00:37:52 +08:00
pos_delta_ = Point(0, window_size_.height);
start_pos_ = Point(0, -window_size_.height);
2018-09-10 20:22:47 +08:00
}
else if (direction_ == Direction::Left)
{
2018-09-11 00:37:52 +08:00
pos_delta_ = Point(-window_size_.width, 0);
start_pos_ = Point(window_size_.width, 0);
2018-09-10 20:22:47 +08:00
}
else if (direction_ == Direction::Right)
{
2018-09-11 00:37:52 +08:00
pos_delta_ = Point(window_size_.width, 0);
start_pos_ = Point(-window_size_.width, 0);
2018-09-10 20:22:47 +08:00
}
2018-09-11 00:37:52 +08:00
if (out_scene_)
{
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
}
if (in_scene_)
{
in_scene_->SetTransform(
D2D1::Matrix3x2F::Translation(
start_pos_.x,
start_pos_.y
)
);
}
}
2017-10-21 19:09:31 +08:00
2018-09-04 22:42:34 +08:00
void e2d::MoveTransition::Update()
2018-04-17 11:41:33 +08:00
{
2018-09-04 22:42:34 +08:00
Transition::Update();
2018-08-02 00:27:45 +08:00
2018-09-11 00:37:52 +08:00
if (out_scene_)
2018-04-17 11:41:33 +08:00
{
2018-09-11 00:37:52 +08:00
auto translation = pos_delta_ * delta_;
out_scene_->SetTransform(
D2D1::Matrix3x2F::Translation(
translation.x,
translation.y
)
);
2018-04-17 11:41:33 +08:00
}
2018-09-06 23:26:32 +08:00
2018-09-11 00:37:52 +08:00
if (in_scene_)
2018-04-17 11:41:33 +08:00
{
2018-09-11 00:37:52 +08:00
auto translation = start_pos_ + pos_delta_ * delta_;
in_scene_->SetTransform(
D2D1::Matrix3x2F::Translation(
translation.x,
translation.y
)
);
2018-04-17 11:41:33 +08:00
}
2018-09-04 22:42:34 +08:00
if (delta_ >= 1)
2018-04-17 11:41:33 +08:00
{
2018-09-04 22:42:34 +08:00
this->Stop();
2018-04-17 11:41:33 +08:00
}
}
2018-09-04 22:42:34 +08:00
void e2d::MoveTransition::Reset()
{
2018-09-11 00:37:52 +08:00
if (out_scene_)
2018-09-06 23:26:32 +08:00
{
2018-09-11 00:37:52 +08:00
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
2018-09-06 23:26:32 +08:00
}
2018-09-11 00:37:52 +08:00
if (in_scene_)
2018-09-06 23:26:32 +08:00
{
2018-09-11 00:37:52 +08:00
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
2018-09-06 23:26:32 +08:00
}
2017-10-21 19:09:31 +08:00
}