Magic_Game/src/kiwano/2d/GifSprite.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/GifSprite.h>
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#include <kiwano/render/Renderer.h>
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#include <kiwano/render/TextureCache.h>
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namespace kiwano
{
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GifSpritePtr GifSprite::Create(String const& file_path)
{
GifSpritePtr ptr = new (std::nothrow) GifSprite;
if (ptr)
{
if (!ptr->Load(file_path))
return nullptr;
}
return ptr;
}
GifSpritePtr GifSprite::Create(Resource const& res)
{
GifSpritePtr ptr = new (std::nothrow) GifSprite;
if (ptr)
{
if (!ptr->Load(res))
return nullptr;
}
return ptr;
}
GifSpritePtr GifSprite::Create(GifImagePtr gif)
{
GifSpritePtr ptr = new (std::nothrow) GifSprite;
if (ptr)
{
ptr->SetGifImage(gif);
}
return ptr;
}
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GifSprite::GifSprite()
: animating_(false)
, next_index_(0)
, total_loop_count_(1)
, loop_count_(0)
{
}
bool GifSprite::Load(String const& file_path)
{
GifImagePtr image = TextureCache::Instance().AddOrGetGifImage(file_path);
return Load(image);
}
bool GifSprite::Load(Resource const& res)
{
GifImagePtr image = TextureCache::Instance().AddOrGetGifImage(res);
return Load(image);
}
bool GifSprite::Load(GifImagePtr gif)
{
if (gif && gif->IsValid())
{
gif_ = gif;
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next_index_ = 0;
loop_count_ = 0;
frame_ = GifImage::Frame();
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SetSize(float(gif_->GetWidthInPixels()), float(gif_->GetHeightInPixels()));
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if (!frame_rt_)
{
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Size frame_size = GetSize();
Renderer::Instance().CreateTextureRenderTarget(frame_rt_, &frame_size);
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}
if (gif_->GetFramesCount() > 0)
{
ComposeNextFrame();
}
return true;
}
return false;
}
void GifSprite::OnRender(RenderContext& ctx)
{
if (frame_to_render_ && CheckVisibility(ctx))
{
PrepareToRender(ctx);
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ctx.DrawTexture(*frame_to_render_, nullptr, &GetBounds());
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}
}
void GifSprite::Update(Duration dt)
{
Actor::Update(dt);
if (gif_ && gif_->IsValid() && animating_)
{
frame_elapsed_ += dt;
if (frame_.delay <= frame_elapsed_)
{
frame_.delay -= frame_elapsed_;
frame_elapsed_ = 0;
ComposeNextFrame();
}
}
}
void GifSprite::SetGifImage(GifImagePtr gif)
{
gif_ = gif;
RestartAnimation();
}
void GifSprite::RestartAnimation()
{
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animating_ = true;
next_index_ = 0;
loop_count_ = 0;
frame_ = GifImage::Frame();
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}
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void GifSprite::ComposeNextFrame()
{
KGE_ASSERT(frame_rt_);
KGE_ASSERT(gif_);
if (frame_rt_->IsValid())
{
do
{
DisposeCurrentFrame();
OverlayNextFrame();
} while (frame_.delay.IsZero() && !IsLastFrame());
animating_ = (!EndOfAnimation() && gif_->GetFramesCount() > 1);
}
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}
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void GifSprite::DisposeCurrentFrame()
{
switch (frame_.disposal_type)
{
case GifImage::DisposalType::Unknown:
case GifImage::DisposalType::None:
break;
case GifImage::DisposalType::Background:
ClearCurrentFrameArea();
break;
case GifImage::DisposalType::Previous:
RestoreSavedFrame();
break;
}
}
void GifSprite::OverlayNextFrame()
{
KGE_ASSERT(frame_rt_);
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KGE_ASSERT(gif_);
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frame_ = gif_->GetFrame(next_index_);
if (frame_.disposal_type == GifImage::DisposalType::Previous)
{
SaveComposedFrame();
}
if (frame_rt_->IsValid())
{
frame_rt_->BeginDraw();
if (next_index_ == 0)
{
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frame_rt_->Clear();
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loop_count_++;
}
if (frame_.texture)
{
frame_rt_->DrawTexture(*frame_.texture, nullptr, &frame_.rect);
}
frame_rt_->EndDraw();
if (!frame_to_render_)
{
frame_to_render_ = new Texture;
}
if (frame_rt_->GetOutput(*frame_to_render_))
{
next_index_ = (++next_index_) % gif_->GetFramesCount();
}
}
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// Execute callback
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if (IsLastFrame() && loop_cb_)
{
loop_cb_(loop_count_ - 1);
}
if (EndOfAnimation() && done_cb_)
{
done_cb_();
}
}
void GifSprite::SaveComposedFrame()
{
KGE_ASSERT(frame_rt_);
TexturePtr frame_to_be_saved = new Texture;
if (frame_rt_->GetOutput(*frame_to_be_saved))
{
if (!saved_frame_)
{
saved_frame_ = new Texture;
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frame_rt_->CreateTexture(*saved_frame_, frame_to_be_saved->GetSizeInPixels());
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}
saved_frame_->CopyFrom(frame_to_be_saved);
}
}
void GifSprite::RestoreSavedFrame()
{
KGE_ASSERT(frame_rt_);
if (saved_frame_)
{
TexturePtr frame_to_copy_to = new Texture;
if (frame_rt_->GetOutput(*frame_to_copy_to))
{
frame_to_copy_to->CopyFrom(saved_frame_);
}
}
}
void GifSprite::ClearCurrentFrameArea()
{
KGE_ASSERT(frame_rt_);
frame_rt_->BeginDraw();
frame_rt_->PushClipRect(frame_.rect);
frame_rt_->Clear();
frame_rt_->PopClipRect();
return frame_rt_->EndDraw();
}
} // namespace kiwano