Magic_Game/core/e2dmanager.h

170 lines
2.3 KiB
C
Raw Normal View History

#pragma once
2018-04-21 21:24:46 +08:00
#include "e2dmacros.h"
#include "e2dcommon.h"
namespace e2d
{
2018-07-13 00:45:39 +08:00
class Node;
class Action;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-04-02 23:40:08 +08:00
class ActionManager
{
2018-05-24 00:58:16 +08:00
friend class Action;
public:
2018-07-05 01:09:54 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
2018-09-04 22:42:34 +08:00
static ActionManager * GetInstance();
2018-07-05 01:09:54 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
2018-09-04 22:42:34 +08:00
std::vector<Action *> Get(
2018-07-05 01:09:54 +08:00
const String& name
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
const std::vector<Action*>& GetAll();
2018-07-05 01:09:54 +08:00
2018-05-08 17:40:36 +08:00
// ִ<>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void Start(
Action * action,
2018-05-08 17:40:36 +08:00
Node * target,
bool paused
);
2018-03-06 09:56:17 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void Resume(
const String& name
2018-03-06 09:56:17 +08:00
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void Pause(
const String& name
2018-03-06 09:56:17 +08:00
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void Stop(
const String& name
2018-03-06 09:56:17 +08:00
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void ResumeAllBindedWith(
2018-05-08 17:40:36 +08:00
Node * target
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void PauseAllBindedWith(
2018-05-08 17:40:36 +08:00
Node * target
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void StopAllBindedWith(
2018-05-08 17:40:36 +08:00
Node * target
);
// ǿ<><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽڵ<DABD><DAB5>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void ClearAllBindedWith(
2018-05-08 17:40:36 +08:00
Node * target
);
// ǿ<><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void ClearAll();
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
2018-09-04 22:42:34 +08:00
void Update();
// ˢ<><CBA2><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>ʱ
2018-09-04 22:42:34 +08:00
void UpdateTime();
2018-07-05 01:09:54 +08:00
private:
ActionManager();
~ActionManager();
E2D_DISABLE_COPY(ActionManager);
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
2018-09-04 22:42:34 +08:00
void Add(
2018-07-05 01:09:54 +08:00
Action * action
);
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
void Remove(
2018-07-05 01:09:54 +08:00
Action * action
);
private:
2018-09-04 22:42:34 +08:00
std::vector<Action*> actions_;
std::vector<Action*> running_actions_;
};
// <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class CollisionManager
{
2018-05-24 00:58:16 +08:00
friend class Node;
2018-07-13 00:45:39 +08:00
friend class Collider;
2017-10-28 18:48:21 +08:00
public:
// <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
2018-09-04 22:42:34 +08:00
static CollisionManager * GetInstance();
2018-08-19 15:11:20 +08:00
// <20>򿪻<EFBFBD><F2BFAABB>ر<EFBFBD><D8B1><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
// Ĭ<>ϣ<EFBFBD><CFA3>ر<EFBFBD>
2018-09-04 22:42:34 +08:00
void SetCollisionEnabled(
2018-08-19 15:11:20 +08:00
bool enabled
);
// <20><><EFBFBD>ӿɻ<D3BF><C9BB><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
void AddName(
const String& name1,
const String& name2
);
// <20><><EFBFBD>ӿɻ<D3BF><C9BB><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
void AddName(
2018-07-13 00:45:39 +08:00
const std::vector<std::pair<String, String>>& names
);
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ǿ<EFBFBD><C7BF><EFBFBD>ײ<EFBFBD><D7B2>
2018-09-04 22:42:34 +08:00
bool IsCollidable(
Node * node1,
Node * node2
);
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ǿ<EFBFBD><C7BF><EFBFBD>ײ<EFBFBD><D7B2>
2018-09-04 22:42:34 +08:00
bool IsCollidable(
const String& name1,
const String& name2
);
2017-10-28 18:48:21 +08:00
private:
CollisionManager();
~CollisionManager();
E2D_DISABLE_COPY(CollisionManager);
2018-07-13 00:45:39 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
2018-09-04 22:42:34 +08:00
void AddCollider(
2018-07-13 00:45:39 +08:00
Collider* collider
2017-10-31 17:19:13 +08:00
);
2018-07-13 00:45:39 +08:00
// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ײ<EFBFBD><D7B2>
2018-09-04 22:42:34 +08:00
void RemoveCollider(
2018-07-13 00:45:39 +08:00
Collider* collider
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
2018-09-04 22:42:34 +08:00
void UpdateCollider(
2018-07-13 00:45:39 +08:00
Collider* collider
);
private:
2018-09-04 22:42:34 +08:00
bool collision_enabled_;
std::vector<Collider*> colliders_;
std::set<std::pair<size_t, size_t>> collision_list_;
};
}