89 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			89 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\easy2d.h"
 | |||
|  | #include <stdarg.h>
 | |||
|  | 
 | |||
|  | ActionSequence::ActionSequence(int number, Action * action1, ...) : | |||
|  | 	m_nActionIndex(0) | |||
|  | { | |||
|  | 	va_list params; | |||
|  | 	va_start(params, number); | |||
|  | 
 | |||
|  | 	while (number > 0) | |||
|  | 	{ | |||
|  | 		Action* arg = va_arg(params, Action*); | |||
|  | 		arg->retain(); | |||
|  | 		m_vActions.push_back(arg); | |||
|  | 		number--; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	va_end(params); | |||
|  | } | |||
|  | 
 | |||
|  | ActionSequence::~ActionSequence() | |||
|  | { | |||
|  | 	for (auto action : m_vActions) | |||
|  | 	{ | |||
|  | 		SAFE_RELEASE(action); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void ActionSequence::_init() | |||
|  | { | |||
|  | 	for (auto action : m_vActions) | |||
|  | 	{ | |||
|  | 		action->m_pParent = m_pParent; | |||
|  | 	} | |||
|  | 	m_vActions[0]->_init(); | |||
|  | } | |||
|  | 
 | |||
|  | bool ActionSequence::_exec(LARGE_INTEGER nNow) | |||
|  | { | |||
|  | 	if (m_bStop) return true; | |||
|  | 	if (!m_bRunning) return false; | |||
|  | 
 | |||
|  | 	if (m_vActions[m_nActionIndex]->_exec(nNow)) | |||
|  | 	{ | |||
|  | 		m_nActionIndex++; | |||
|  | 		if (m_nActionIndex == m_vActions.size()) | |||
|  | 		{ | |||
|  | 			return true; | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{ | |||
|  | 			m_vActions[m_nActionIndex]->_init(); | |||
|  | 		} | |||
|  | 	} | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | void ActionSequence::_reset() | |||
|  | { | |||
|  | 	for (auto action : m_vActions) | |||
|  | 	{ | |||
|  | 		action->_reset(); | |||
|  | 	} | |||
|  | 	m_nActionIndex = 0; | |||
|  | } | |||
|  | 
 | |||
|  | ActionSequence * ActionSequence::copy() | |||
|  | { | |||
|  | 	auto a = new ActionSequence(*this); | |||
|  | 	a->_reset(); | |||
|  | 	return a; | |||
|  | } | |||
|  | 
 | |||
|  | ActionSequence * ActionSequence::reverse() const | |||
|  | { | |||
|  | 	// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ͬ<EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
 | |||
|  | 	auto a = new ActionSequence(*this); | |||
|  | 	a->_reset(); | |||
|  | 	a->m_bRunning = true; | |||
|  | 	a->m_bStop = false; | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	a->m_vActions.reserve(m_vActions.size()); | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	for (auto action : a->m_vActions) | |||
|  | 	{ | |||
|  | 		action->reverse(); | |||
|  | 	} | |||
|  | 	return a; | |||
|  | } |