82 lines
1.9 KiB
C
82 lines
1.9 KiB
C
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Voice.h"
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namespace easy2d
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{
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E2D_DECLARE_SMART_PTR(Music);
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// <20><><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>
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class E2D_API Music
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: public virtual Object
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{
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public:
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Music();
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Music(
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Resource const& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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);
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virtual ~Music();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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bool Load(
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Resource const& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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);
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// <20><><EFBFBD><EFBFBD>
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bool Play(
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int loop_count = 0 /* <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (-1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) */
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);
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// <20><>ͣ
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void Pause();
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// <20><><EFBFBD><EFBFBD>
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void Resume();
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// ֹͣ
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void Stop();
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// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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void Close();
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// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>
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bool IsPlaying() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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float GetVolume() const;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool SetVolume(
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float volume /* 1 Ϊԭʼ<D4AD><CABC><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> 1 Ϊ<>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD>, 0 Ϊ<><CEAA>С<EFBFBD><D0A1><EFBFBD><EFBFBD> */
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);
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protected:
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bool opened_;
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bool playing_;
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UINT32 size_;
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BYTE* wave_data_;
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Voice voice_;
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};
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}
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