73 lines
1.7 KiB
C
73 lines
1.7 KiB
C
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <xaudio2.h>
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namespace easy2d
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{
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class E2D_API Voice
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: protected Noncopyable
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{
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public:
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Voice();
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Voice(
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IXAudio2SourceVoice* source_voice
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);
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~Voice();
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HRESULT Play(
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const BYTE* wave_data,
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UINT32 data_size,
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UINT32 loop_count
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);
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HRESULT Pause();
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HRESULT Resume();
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HRESULT Stop();
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HRESULT GetVolume(
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float* volume
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) const;
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HRESULT SetVolume(
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float volume
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);
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HRESULT GetBuffersQueued(
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UINT32* queued
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) const;
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void Destroy();
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void SetSourceVoice(
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IXAudio2SourceVoice* source_voice
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);
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protected:
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IXAudio2SourceVoice* source_voice_;
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};
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}
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