Magic_Game/Easy2D/2d/Scene.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Node.h"
namespace easy2d
{
// <20><><EFBFBD><EFBFBD>
class E2D_API Scene
: public VisualNode
{
public:
Scene();
virtual ~Scene();
// <20><><EFBFBD><EFBFBD><EBB3A1>
virtual void OnEnter();
// <20>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
virtual void OnExit();
public:
void Update(Duration dt);
void SetMouseCursor(
MouseCursor cursor
);
protected:
MouseCursor mouse_cursor_;
MouseCursor last_mouse_cursor;
};
}