Magic_Game/Demo/main.cpp

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#include "..\Easy2D\easy2d.h"
#pragma comment(lib, "d2d1.lib")
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
EApp app;
if (app.init(L"Easy2D Demo", 640, 480))
{
auto scene = new EScene();
auto node = new ENode();
node->setPos(50, 80);
node->setSize(30, 180);
scene->add(node);
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/*auto listener = new EMouseListener([=] {
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if (!EMouseMsg::isLButtonDown())
{
if (EMouseMsg::getMsg() == EMouseMsg::MOVE)
{
node->setPos(EMouseMsg::getPos());
}
}
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});*/
auto listener = new EKeyPressListener([=] {
if (EKeyMsg::isCapitalLockOn())
{
if (EKeyMsg::getVal() == EKeyMsg::KEY::LEFT)
{
node->move(-3, 0);
}
if (EKeyMsg::getVal() == EKeyMsg::KEY::RIGHT)
{
node->move(3, 0);
}
}
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});
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EMsgManager::addListener(listener);
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app.enterScene(scene);
app.run();
}
return 0;
}