Magic_Game/Easy2D/Action/ActionMoveTo.cpp

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#include "..\easy2d.h"
ActionMoveTo::ActionMoveTo(float duration, CPoint pos) :
ActionMoveBy(duration, CVector())
{
m_EndPos = pos;
}
ActionMoveTo::~ActionMoveTo()
{
}
ActionMoveTo * ActionMoveTo::copy() const
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{
return new ActionMoveTo(m_nMilliSeconds / 1000.0f, m_EndPos);
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}
void ActionMoveTo::_init()
{
ActionMoveBy::_init();
m_MoveVector = m_EndPos - m_BeginPos;
}
void ActionMoveTo::_reset()
{
ActionMoveBy::_reset();
}