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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include "..\e2dutil.h"
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							|  |  |  | e2d::Rect::Rect(void) | 
					
						
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										 |  |  | 	: origin() | 
					
						
							|  |  |  | 	, size() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::Rect::Rect(float x, float y, float width, float height) | 
					
						
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										 |  |  | 	: origin(x, y) | 
					
						
							|  |  |  | 	, size(width, height) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::Rect::Rect(const Point& pos, const Size& size) | 
					
						
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										 |  |  | 	: origin(pos.x, pos.y) | 
					
						
							|  |  |  | 	, size(size.width, size.height) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::Rect::Rect(const Rect& other) | 
					
						
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										 |  |  | 	: origin(other.origin.x, other.origin.y) | 
					
						
							|  |  |  | 	, size(other.size.width, other.size.height) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | e2d::Rect& e2d::Rect::operator= (const Rect& other) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	origin = other.origin; | 
					
						
							|  |  |  | 	size = other.size; | 
					
						
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										 |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool e2d::Rect::operator==(const Rect & rect) const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return (origin == rect.origin) && (size == rect.size); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool e2d::Rect::ContainsPoint(const Point& point) const | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	if (point.x >= origin.x && point.x <= (origin.y + size.height) | 
					
						
							|  |  |  | 		&& point.y >= origin.y && point.y <= (origin.y + size.height)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool e2d::Rect::Intersects(const Rect& rect) const | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	return !((origin.x + size.width)			< rect.origin.x || | 
					
						
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										 |  |  | 			(rect.origin.x + rect.size.width)	<	  origin.x || | 
					
						
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										 |  |  | 			(origin.y + size.height)			< rect.origin.y || | 
					
						
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										 |  |  | 			(rect.origin.y + rect.size.height)	<	  origin.y); | 
					
						
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										 |  |  | } |