Magic_Game/Easy2D/Action/EActionCallback.cpp

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#include "..\eactions.h"
e2d::EActionCallback::EActionCallback(const std::function<void()>& callback) :
m_Callback(callback)
{
}
e2d::EActionCallback * e2d::EActionCallback::clone() const
{
return new EActionCallback(m_Callback);
}
void e2d::EActionCallback::_init()
{
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// ִ<>лص<D0BB><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>ʼ<EFBFBD><CABC>
}
void e2d::EActionCallback::_callOn()
{
m_Callback();
this->stop();
}
void e2d::EActionCallback::_reset()
{
EAction::_reset();
}