Magic_Game/Easy2D/renderer/D2DDeviceResources.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "helper.hpp"
#include "../base/Resource.h"
#include "../2d/Font.hpp"
#include "../2d/TextStyle.hpp"
#include <dwrite.h>
#include <d2d1.h>
#include <d2d1_1.h>
namespace easy2d
{
class E2D_API D2DDeviceResources
: public IUnknown
{
public:
HRESULT CreateBitmapFromFile(
_Out_ ComPtr<ID2D1Bitmap>& bitmap,
_In_ String const& file_path
);
HRESULT CreateBitmapFromResource(
_Out_ ComPtr<ID2D1Bitmap>& bitmap,
_In_ Resource const& res
);
HRESULT CreateTextFormat(
_Out_ ComPtr<IDWriteTextFormat>& text_format,
_In_ Font const& font,
_In_ TextStyle const& text_style
) const;
HRESULT CreateTextLayout(
_Out_ ComPtr<IDWriteTextLayout>& text_layout,
_Out_ Size& layout_size,
_In_ String const& text,
_In_ ComPtr<IDWriteTextFormat> const& text_format,
_In_ TextStyle const& text_style
) const;
void ClearImageCache();
void DiscardResources();
HRESULT SetD2DDevice(
_In_ ComPtr<ID2D1Device> const& device
);
void SetTargetBitmap(
_In_ ComPtr<ID2D1Bitmap1> const& target
);
inline ID2D1Factory1* GetD2DFactory() const { return d2d_factory_.Get(); }
inline IWICImagingFactory* GetWICImagingFactory() const { return imaging_factory_.Get(); }
inline IDWriteFactory* GetDWriteFactory() const { return dwrite_factory_.Get(); }
inline ID2D1Device* GetD2DDevice() const { return d2d_device_.Get(); }
inline ID2D1DeviceContext* GetD2DDeviceContext() const { return d2d_device_context_.Get(); }
inline ID2D1Bitmap1* GetD2DTargetBitmap() const { return d2d_target_bitmap_.Get(); }
ID2D1StrokeStyle* GetStrokeStyle(StrokeStyle stroke) const;
public:
unsigned long STDMETHODCALLTYPE AddRef();
unsigned long STDMETHODCALLTYPE Release();
HRESULT STDMETHODCALLTYPE QueryInterface(
IID const& riid,
void** ppvObject
);
protected:
D2DDeviceResources();
virtual ~D2DDeviceResources();
HRESULT CreateDeviceIndependentResources();
private:
unsigned long ref_count_;
float dpi_;
using BitmapMap = UnorderedMap<size_t, ComPtr<ID2D1Bitmap>>;
BitmapMap bitmap_cache_;
ComPtr<ID2D1Factory1> d2d_factory_;
ComPtr<ID2D1Device> d2d_device_;
ComPtr<ID2D1DeviceContext> d2d_device_context_;
ComPtr<ID2D1Bitmap1> d2d_target_bitmap_;
ComPtr<IWICImagingFactory> imaging_factory_;
ComPtr<IDWriteFactory> dwrite_factory_;
ComPtr<ID2D1StrokeStyle> d2d_miter_stroke_style_;
ComPtr<ID2D1StrokeStyle> d2d_bevel_stroke_style_;
ComPtr<ID2D1StrokeStyle> d2d_round_stroke_style_;
};
}