2019-03-31 01:37:06 +08:00
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../base/time.h"
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#include "../base/Component.h"
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#include "../base/Resource.h"
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#include "../2d/include-forwards.h"
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#include "../2d/Font.hpp"
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#include "../2d/TextStyle.hpp"
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#include "helper.hpp"
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#include "DeviceResources.h"
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#include "TextRenderer.h"
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namespace easy2d
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{
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struct RenderStatus
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{
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2019-04-09 02:25:17 +08:00
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Time start;
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2019-03-31 01:37:06 +08:00
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Duration duration;
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int primitives;
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};
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class E2D_API Renderer
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: public Singleton<Renderer>
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, public Component
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{
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E2D_DECLARE_SINGLETON(Renderer);
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public:
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HRESULT BeginDraw();
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HRESULT EndDraw();
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HRESULT CreateLayer(
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ComPtr<ID2D1Layer>& layer
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);
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HRESULT DrawGeometry(
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ComPtr<ID2D1Geometry> const& geometry,
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const Color& stroke_color,
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float stroke_width,
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StrokeStyle stroke = StrokeStyle::Miter
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);
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HRESULT FillGeometry(
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ComPtr<ID2D1Geometry> const& geometry,
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Color const& fill_color
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);
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HRESULT DrawImage(
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ImagePtr const& image,
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Rect const& dest_rect
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);
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HRESULT DrawBitmap(
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ComPtr<ID2D1Bitmap> const& bitmap
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);
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HRESULT DrawTextLayout(
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ComPtr<IDWriteTextLayout> const& text_layout
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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void SetClearColor(
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Color const& clear_color
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);
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// <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
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HRESULT SetAntialiasMode(
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bool enabled
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
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HRESULT SetTextAntialiasMode(
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TextAntialias mode
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>رմ<D8B1>ֱͬ<D6B1><CDAC>
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void SetVSyncEnabled(
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bool enabled
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);
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// <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
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void SetOpacity(
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float opacity
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);
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HRESULT SetTransform(
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const Matrix& matrix
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);
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HRESULT SetTextStyle(
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const Color& color,
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bool has_outline,
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const Color& outline_color,
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float outline_width,
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StrokeStyle outline_stroke
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);
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HRESULT PushClip(
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const Matrix& clip_matrix,
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const Size& clip_size
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);
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HRESULT PopClip();
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HRESULT PushLayer(
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ComPtr<ID2D1Layer> const& layer,
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LayerProperties const& properties
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);
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HRESULT PopLayer();
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HRESULT Resize(
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UINT width,
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UINT height
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);
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public:
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void SetupComponent(Application*) override;
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void DestroyComponent() override;
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void StartCollectData();
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void StopCollectData();
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inline HWND GetTargetWindow() const { return hwnd_; }
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inline RenderStatus const& GetStatus() const { return status_; }
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inline Size const& GetOutputSize() const { return output_size_; }
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inline DeviceResources* GetDeviceResources() const { return device_resources_.Get(); }
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inline ITextRenderer* GetTextRenderer() const { return text_renderer_.Get(); }
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inline ID2D1SolidColorBrush* GetSolidColorBrush() const { return solid_color_brush_.Get(); }
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private:
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Renderer();
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~Renderer();
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HRESULT CreateDeviceResources();
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HRESULT HandleDeviceLost();
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private:
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unsigned long ref_count_;
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HWND hwnd_;
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float opacity_;
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bool antialias_;
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bool vsync_;
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bool collecting_data_;
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Size output_size_;
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Color clear_color_;
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TextAntialias text_antialias_;
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RenderStatus status_;
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ComPtr<DeviceResources> device_resources_;
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ComPtr<ID2D1Factory1> factory_;
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ComPtr<ID2D1DeviceContext> device_context_;
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ComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
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ComPtr<ITextRenderer> text_renderer_;
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ComPtr<ID2D1SolidColorBrush> solid_color_brush_;
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};
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}
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