Magic_Game/core/base/Singleton.hpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <memory>
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namespace easy2d
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{
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template <typename T>
class ISingleton
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{
public:
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static inline T& Instance();
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private:
ISingleton() {}
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~ISingleton() {}
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ISingleton(const ISingleton&) = delete;
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ISingleton & operator= (const ISingleton &) = delete;
};
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template<typename T>
inline T & easy2d::ISingleton<T>::Instance()
{
static std::unique_ptr<T> instance_;
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if (!instance_)
instance_.reset(new (std::nothrow) T);
return *instance_;
}
}
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// Class that will implement the singleton mode,
// must use the macro in it's delare file
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#ifndef E2D_DECLARE_SINGLETON
#define E2D_DECLARE_SINGLETON( type ) \
friend class ::std::unique_ptr< type >; \
friend struct ::std::default_delete< type >;\
friend class ::easy2d::ISingleton< type >
#endif
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#ifndef E2D_DECLARE_SINGLETON_TYPE
#define E2D_DECLARE_SINGLETON_TYPE( type, singleton_type ) using singleton_type = ::easy2d::ISingleton< type >
#endif