Magic_Game/core/math/Transform.cpp

62 lines
1.9 KiB
C++
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Transform.h"
2018-10-03 18:04:04 +08:00
2018-11-08 00:21:59 +08:00
namespace easy2d
2018-10-03 18:04:04 +08:00
{
namespace math
2018-10-03 18:04:04 +08:00
{
Transform::Transform()
: position()
, size()
, scale_x(1.f)
, scale_y(1.f)
, rotation(0)
, skew_x(0)
, skew_y(0)
, pivot_x(0)
, pivot_y(0)
2018-11-08 00:21:59 +08:00
{
}
Matrix Transform::ToMatrix() const
2018-11-08 00:21:59 +08:00
{
auto pivot = Vector2(size.width * pivot_x, size.height * pivot_y);
return Matrix().Scale(scale_x, scale_y, pivot)
.Skew(skew_x, skew_y, pivot)
.Rotate(rotation, pivot)
.Translate(position - pivot);
2018-11-08 00:21:59 +08:00
}
bool Transform::operator==(const Transform & other) const
2018-11-08 00:21:59 +08:00
{
return position == other.position &&
size == other.size &&
scale_x == other.scale_x &&
scale_y == other.scale_y &&
skew_x == other.skew_x &&
skew_y == other.skew_y &&
rotation == other.rotation &&
pivot_x == other.pivot_x &&
pivot_y == other.pivot_y;
2018-11-08 00:21:59 +08:00
}
2018-10-03 18:04:04 +08:00
}
2018-11-08 00:21:59 +08:00
}