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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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										 |  |  | #pragma once
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							|  |  |  | #include "scalar.hpp"
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										 |  |  | #include <d2d1.h>
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										 |  |  | namespace easy2d | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	namespace math | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		class Vector2 | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 		public: | 
					
						
							|  |  |  | 			float x; | 
					
						
							|  |  |  | 			float y; | 
					
						
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										 |  |  | 		public: | 
					
						
							|  |  |  | 			Vector2() : x(0.f), y(0.f) {} | 
					
						
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										 |  |  | 			Vector2( | 
					
						
							|  |  |  | 				float x, | 
					
						
							|  |  |  | 				float y | 
					
						
							|  |  |  | 			) | 
					
						
							|  |  |  | 			: x(x) | 
					
						
							|  |  |  | 			, y(y) | 
					
						
							|  |  |  | 			{} | 
					
						
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										 |  |  | 			Vector2( | 
					
						
							|  |  |  | 				const Vector2& other | 
					
						
							|  |  |  | 			) | 
					
						
							|  |  |  | 			: x(other.x) | 
					
						
							|  |  |  | 			, y(other.y) | 
					
						
							|  |  |  | 			{} | 
					
						
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										 |  |  | 			inline float Length() const | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return math::Sqrt(x * x + y * y); | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			inline float Distance(const Vector2& v) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return Vector2(x - v.x, y - v.y).Length(); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			inline Vector2 operator + (const Vector2 & other) const | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return Vector2(x + other.x, y + other.y); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			inline Vector2 operator - (const Vector2 & other) const | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				return Vector2(x - other.x, y - other.y); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			inline Vector2 operator * (float val) const | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				return Vector2(x * val, y * val); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			inline Vector2 operator / (float val) const | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				return Vector2(x / val, y / val); | 
					
						
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										 |  |  | 			} | 
					
						
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							|  |  |  | 			inline Vector2 operator - () const | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return Vector2(-x, -y); | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			inline bool operator== (const Vector2& other) const | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return (x == other.x) && (y == other.y); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			inline operator D2D1_POINT_2F () const | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return D2D1_POINT_2F{ x, y }; | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 		}; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } |